02.09.12 | Patrick Gann | 8 Comments We try to stick to a tidy schedule here at OSV. But if you’re reading the site right now, you’ll notice we’ve posted something at midnight. It’s a special something. If you head over to gamemusicbundle.com right now, you can get in on a massive and wondrous sale. The details are below, but first a [...]
02.06.12 | Patrick Gann | 3 Comments I have a hard time trying to explain to non-VGM-enjoying friends what made and makes VGM something that contrasts with other forms of “soundtrack” music (film and television score). The line becomes more and more blurred each day. But here, at the tail end of 2011, I found a perfect example of what I mean. [...]
02.03.12 | Patrick Gann | Comment? The problem with most box sets is that their price range puts them in a position that only hardcore collectors would buy them, but those same hardcore collectors are likely to own the majority of the contents in their original, separate releases already. Quite the dilemma, and probably why only the most cherished franchises in [...]
01.30.12 | Patrick Gann | 3 Comments So there’s this guy, Magnus Pålsson. He’s from Sweden, and he’s pretty excellent. And you probably know of him, even if that name doesn’t look familiar. His online handle is SoulEye, and he wrote the music for VVVVVV, one of the best chip-ish soundtracks in the past few years, which helped the indie/retro movement explode [...]
01.26.12 | Patrick Gann | 1 Comment I saw Paul “Chipocrite” Weinstein multiple times at MAGFest X. He’s part of a chip-ish collaborative band called AutoScroll (it’s Chipocrite + Animal Style). He’s also a new/touring member with Cheap Dinosaurs. But my favorite experience with this man was seeing him perform his solo set live at the Saturday noon chiptune show. It was [...]
01.19.12 | Patrick Gann | 1 Comment Navi says to LISTEN! But if you know you hate dubstep, you’ll want to ignore her. Okay, now that the haters are gone, that leaves two groups of people: those who know and understand what dubstep is (and are either into it or are apathetic) and those who don’t quite grasp the term yet. For [...]
01.16.12 | Patrick Gann | 5 Comments “Wow, it’s been ages.” That’s what we wrote when introducing episode 10 of the show. Saying it again would just be silly. So let’s try something more festive. “Rise from your grave!!!” There, that feels better. After a fantastic MAGFest, Jayson and I thought it best that we bring back the ol’ podcast. We’re kickin’ [...]
12.21.11 | Patrick Gann | Comment? Isn’t it fun to make up scientific claims? Fake science is something I love, and that’s why I loved the game SpaceChem It’s all about taking the basics of chemistry, bastardizing it, and turning it into a logistics-puzzle-game-from-hell. The soundtrack for this indie game (available on PC and iPad) comes from humble roots. The composer, [...]
12.16.11 | Patrick Gann | Comment? One of the games that came with Humble Indie Bundle #2, Osmos is an action-based puzzler where you play as a blob of stuff trying to consume smaller blobs before bigger blobs get you. It’s like a katamari ball that needs to avoid larger katamari balls until it’s large enough to grab those katamaris. Ooh, [...]
12.14.11 | Patrick Gann | Comment? “Listen: all this takes a lot of gettin’ used to. And you do get used to it, after awhile. There’s three things I’ll always miss though. One: not havin’ to watch my step all the time. Two: …ehh, forget about two. And three: I miss the songs.” And with those words, the insta-classic narrator of [...]
12.07.11 | Patrick Gann | Comment? Editor’s note: Within hours of this post, multiple sources reminded us that the album published by WaterTower music was incomplete; specifically, many of the softer/slower themes for Rivendell were not included on the CD. The below text is a review of the WaterTower album, *not* the full score by Inon Zur. Several key tracks missing from [...]
11.28.11 | Patrick Gann | 2 Comments Kan “Reives” Gao, head of Freebird Games, has spent years refining his crafts. Those crafts are writing, game-making, and music-making. These things go hand-in-hand when you’re a one-man powerhouse using naught but RPG Maker and some basic V/A production software to achieve your goals. His latest title To The Moon is getting a lot of [...]