I personally love it when games of long-past systems make news decades after their time. In this case, the soundtrack to the Game Boy Color RPG, Infinity, has now received a proper soundtrack release thanks to the efforts of the Materia Collective and composer Eric Hache with sound engineer Mathew Valente.
The game itself was only recently released after years of being in development hell, as developer Affinix continued to struggle to release the game despite the GBC being long past its prime and the company going defunct. Last month, the ROM for the game was released to the public, and now sees its soundtrack available for the first time through Bandcamp, iTunes and soon to be released on Spotify.
“We would like to thank our team at Affinix Software foremost for their efforts in developing this special game. We would also like to thank our families, friends, and Materia Collective for making this release possible! We are excited to bring this soundtrack to RPG fans everywhere and hope you all enjoy it!” – Eric Hache & Mathew Valente
Infinity is currently open source and 90% done, with Affinix stating it has plans to finish the game but encourages fans to build upon the game themselves. You can learn more about the soundtrack itself on the Materia Collective website.
The prequel to the retro roguelike shoot ’em up Starr Mazer, titled Starr Mazer DSP, has made it to Steam Early Access and is available now to tantalize your fingertips and your earholes.
“Main Theme” (Preview) – Starr Mazer DSP
“For Starr Mazer DSP’s soundtrack, we’re doing a Venn diagram of music styles: combining the moody-melodic Starr Mazer sound with the ’80s style ‘Outrun‘ sub-genre of synth-wave. Inspirations include demoscene musicians like Lizardking, ’80s European disco records, arcade soundtracks like U.N. Squadron, and a visit to Miami. The main Stage 1 theme was written while on that trip.” – Alex Mauer, Starr Mazer DSP composer
Rejoice lovers of all things chiptune! The good people over at Chiptunes = WIN have released their 5th album in the main series of chiptune releases!
After what seems like an eternity of consideration, the roster for ‘Chiptunes = WIN: Volume 5‘ is complete. All judges have locked in their votes and comments and I’ve used the subsequent collective data to form the final roster. Per the usual, this was not an easy process. To be frank, it never is. And with the extraordinarily high quality of the top submissions this time, it was even tougher. Honestly, I’m just as excited for the inevitable expansion release as I am for Volume 5!
All the same, one thing at a time. ಠ‿↼ – Brandon “President Hoodie” Hood
The album features a slew of returning artists from former WIN albums such as Auxcide, Chipzel, Petriform and more, and also introduces a whole new roster of fresh artists including PROTOFLIGHT and chip-favorite artist Shirobon.
Volume 5 has an extensive 51-track list and the whole thing is available at the Name Your Price level on the community’s Bandcamp.
Hot on the heels of Lumines: Puzzle & Music is the return of another block-based rhythm puzzler, Chime Sharp. The original game launched on Xbox 360 and PC in 2010 and I’ve posted about this sequel’s development a few times over the past year. The game left Steam Early Access on July 19th and is out now with a 20% launch discount making it $11.99 through July 26th.
Just last month the team announced the artists whose songs would form the foundation of each stage’s music. Among them are several noteworthy chiptune and electronic artists like Chipzel, Magic Sword, Shirobon and Kavinsky. Are you planning on picking up Chime Sharp or daydreaming about the return of another favorite music/rhythm game? Let us know in the comments.
Rhythm RPG, The Metronomicon has quite the news to celebrate today but if you — like me until 15 minutes ago — had never heard of it, here’s a quick primer. The Metronomicon combines rhythm games and RPGs in the same way Puzzle Quest infused Match 3 gameplay with combat and quests. Similar in style to Guitar Hero and Rock Band, you’re hitting colored notes as they fall down the screen. Instead of racking up points though, you’re building up abilities and buffs across 8 different characters to whittle away the Hit Points of fantastically nonsensical enemies. Winning battles and completing quests rewards you with gear and experience points to customize your team.
All of this is set to an expanding soundtrack of licensed songs from DJ Cutman, Perturbator, J-Punch, YACHT, Shiny Toy Guns and as of today, Mega Ran, whose track “Miss Communication” will be joining the setlist. Developer Puuba also announced today that your existing Rock Band and Guitar Hero guitars will be compatible with the game as well as custom-built dance pads coming from Precision Dance Pads.
Take a look at the latest devlog above to see the shiny new dance pads in action and hear Mega Ran vibin’ along to the game. The Metronomicon is launching later in 2016 with the help of Kasedo Games and will be making its next appearance at GamesCom in Germany next month. Expect an update with some more musical announcements around the show.
The 4th of July is not usually a holiday one would expect to find a lot of VGM or chiptune albums dedicated to it. However Christopher “Mazedude” Getman decided to get in on the untapped potential of such an idea and run with it with his American Pixels tribute album to all things American video game music.
I’ve been working on an album for 5+ years now, celebrating American video game music composers by way of remix and special guest performances. (I released a free album along the same theme back in ’05, which you can learn more about here: http://www.mazedude.com/aa/) – Mazedude
The album features arrangements of several video game OSTs with American composers, including Mass Effect 2, Maniac Mansion, Elder Scrolls V: Skyrim, DC Universe and more by several top-tier musicians within the VGM community such as David “Dhsu” Hsu (Bad Dudes), William Reyes (The OneUps), Sean “Ailsean” Stone (Bad Dudes, Smash Brothers) and a handful of other talented artists.
“Dragonborn Concerto” – Elder Scrolls V: Skyrim (Preview)
The album is currently seeking $5,000 in funding on Kickstarter to help produce the album, and has several previews of what you can expect to hear from the bevvy of tracks and musicians.
I’ve been making arrangements of game music for 15 years, mostly for free and always at a quality I could achieve with my own gear. Just this once, I want to take a project all the way, with proper mastering, I want to license it so that it can arrive at iTunes and Amazon, and even though it’s more of a bucket-list thing, I really want to be able to have the official, physical CD done right.
You can learn more about the campaign on the American Pixels official Kickstarter page, which launched today. The digital album can be backers at the $9 tier, with other tiers including a physical album, requesting special remixes by Mazedude himself, and adding your voice to the choir of the Phantasmagoria track. You can also check out Mazedude’s other works on his Bandcamp.
Groupees’ Chiptune + Charity Bundle returns for the 10th time this Summer to spread music and money to benefit the Children’s Cancer Association’s MyMusic Rx program. For a minimum of $2 you’ll get ten chiptune albums and soundtracks featuring Jake “virt” Kaufman, tiasu, ToyCompany, DJ Cutman, Jamatar, coda, bignic, Please Lose Battle, BigGiantCircles and Kubbi.
Highlights this time around are the entire Retro City Rampage soundtrack from “virt”, “Norrin Radd” and “Freaky DNA” and an exclusive EP album from DJ Cutman featuring original music. Mystery albums are added as donations hit $1,000 levels so there’s more bonus music to come, the first of which will be the ToyCompany album Playroom Vol.2.
The chiptune-rock duo of Marshall Art are celebrating their 5th anniversary of their band formation, and passing the awesome onto you!
On July 1st, the compilation album Gallery will be released on digital retailers and will feature music from Marshall Art’s entire 2011-2016 discography, which includes covers of game music such as Undertale, Chrono Trigger, Donkey Kong Country 3 and a whole lot more including more obscure game covers from Shura no Mon and non-vgm compositions. If you’re not familiar with Marshall Art, their work of NES-style chiptunes layer with guitar rock has included collaborations with several other artists and inclusion on tribute albums such as Danse Macabre and Chronicles of Time. They’ve also been a staple within the chiptune community and performed at several MAGFests as well as 8static Fest to high praise.
“Battle Theme 1” – Shura no Mon (Marshall Art)
The new release will also have 25 limited edition, hand-painted cassettes available to the most eager of fans to purchase for their collection.
“We wanted to give these songs a proper physical release. I’m a huge fan of unique, hand-crafted merch items. This compilation made for a good opportunity to make an album that is an art piece on its own.” – Jeffrey Roberts, Marshall Art
The 13-track Gallery album spans 60 minutes worth of game music covers and other works, and can be purchased digitally tomorrow July 1st on Loudr and Amazon MP3, while the limited edition cassette tapes will go on sale the same day at noon on Marshall Art’s music website.
The gaming and music event RE:Play is returning this year to Houston, Texas on July 2nd for another round of, well, gaming and music fun!
An event created in Houston, TX that centers around the love of gaming and the music it inspires combined. It is designed to be an outlet for game developers and musicians to perform and showcase their material, as well as fans to celebrate their love of gaming!
This time around, RE:Play has partnered with Lazybit Collective and will be featuring new games and arcades for your gaming pleasure. They also will be featuring a new lineup of musical guests and performers to tantalize your earmeats. The performer lineup is:
The event is currently $15 per ticket for the early bird pre-order, and more information can be found on their website.
When we last checked in with Chime Sharp it was racing towards its Kickstarter goal last July. Having been fully funded the game was launched on Steam Early Access in November and will see its final release on Steam by the end of this month. Today, publisher Chilled Mouse and Chime co-creator, Ste Curran, have announced the full list of artists whose music will be at the core of the game’s fifteen stages. The list looks to hit a good mix between electronic and acoustic styles with contributions from the following artists:
For those that don’t remember the 2010 original, the team sums it up perfectly as a “crossover between a music sequencer and Tetris”. Utilizing a sweeping time bar Chime hits that same hypnotic, rhythmic euphoria as the classic music puzzler Lumines as players slot pieces into formations to clear them from the screen in time with the music.
Chime Sharp offers new modes, new music and a sharp (whoops, didn’t see that coming) new visual presentation to bring its classic gameplay up to date.
Sometimes you stumble upon a fascinating fandom, dip a tentative toe into their murky waters and then seize up in uncertainty, unsure if you’re ready for the plunge. Maybe it’s the world of Persona or a MOBA but for me it was Fire Pro Wrestling. A couple years ago I picked up Fire Pro Wrestling Returns because it was a PlayStation 2 game with sprites and that seemed uncommon. I’d heard the name and seen some scuzzy VHS dubs of Japanese wrestling in the 90’s but that was all the exposure I had. Bewildered by the game’s complex mechanics I turned to the internet and that’s when my toe hit the chilly surface of the Fire Pro waters.
First appearing in 1989 and with a library of 30+ titles steeped in the mystery of Japanese Pro Wrestling — saying nothing of the fan communities that have grown around them — I found myself frozen. “It wasn’t a lake,” I repeated the words of Alan Wake, “it was an ocean.” I shied away and haven’t invested myself in the game since but every now and then I think about the series. So when I was perusing Bandcamp last week and saw Fire Pro M: Volume One I couldn’t help but take a tentative look inside.
The album is a re-release of a 2009 collaboration from various Fire Pro communities and boldly states that it’s “for Japanese wrestling game enthusiasts by Japanese wrestling game enthusiasts”. Despite that warning and the numerous names I’d not heard of — SonnyBone, Jason Blackhart, DJKM, RapidFire, Wackydeli, R’lyeh Liberation Front, OctoberRaven, Wonderland — I continued listening. I don’t think I understand Fire Pro any better but I’ve now spent more time with this album than any of the games in the franchise and think it’s worth a listen: fan, fanatic or not.
If there’s one thing Frank Klepacki knows how to compose for, it’s real-time strategy games. He’s touched some of the biggest, best and most recent entries in the genre, the latest of which is 8-Bit Armies from former Westwood Studios members at Petroglyph Games. It’s the classic gameplay of Command & Conquer painted in vibrant voxel style over which Klepacki plies his familiar hard rock and electronic stylings to some new sounds.
Immediately obvious are the tracks that feature flourishes of chiptune but there’s a general darker and harder electronic vibe over C&C’s military rock sound throughout. Breakbeats, those chippy synth leads and just a hint of dubstep distortion play over his familiar brooding and driving bass. It adds just enough newness to the familiar feel of a classic to hit you right in the nostalgic pit of your heart.
The game is out now and available from all your favorite digital storefronts (Steam, GOG and Humble Bundle) for 10% off the asking price of $14.99. The soundtrack is also on sale at a discount over at Steam or bundled with 8-Bit Armies directly from Petroglyph Games. The 9-track album runs with just over 30 minutes of music and is priced at $3.99 including the following songs: