If you haven’t heard, there’s this new little Kickstarter for a 2D platformer/shoot-em-up hybrid game called Temporus that’s currently seeking funding. Why that is relevant in this case is because Ubiktune founder Dmitry “C-jeff” Zhemkov is the one who will be composing for the game should it reach its goal.
Featuring a chiptune prog flavor inspired by the FM synthesis of the Sega Genesis era and retro NES 8-bit synths, C-jeff currently has a preview on his Soundcloud of what he plans to do with the Temporus soundtrack should it reach its goal.
“Think the ambient chiptunes of FEZ combined with the classic progressive rocky stylings of Transformers: The Movie (1986), and you’ll have the basis for Temporus. It’s this, and so much more.” – C-jeff
Beyond that, should the project reach its stretch goals, a remix album will be created featuring other names in the game music industry such as Jeff Ball (Tiny Barbarian, Globulus) and Mitch Murder (Kung Fury, Interception LP) and the one and only Mr. Vince DiCola! (Rocky IV, Transformers: The Movie, Saturday Morning RPG)
The Kickstarter has under 2 weeks left in its campaign and looks to have some interesting style in its construction that draws inspiration from games like Mega Man and Cave Story, so why not throw a few bucks at Temporus to help fund a fun-looking indie game that is sure to have some great tunes to enjoy?
The creators of MAGFest, the Music and Gaming Festival, have launched another event that will take place from September 12-14 at the Hilton Mark Center in Alexandria, Virginia. Unlike the regular MAGFest event, which takes place in National Harbor, Maryland every January, this event is taking place at the original MAGFest venue this fall. A few years ago, the main MAGFest event was moved to the National Harbor location, when the festival got bigger and required a larger venue. This new event aims to bring back the vibe of the early MAGFest days to current day festival attendees. Essentially a smaller and more intimate setting for game and music fans. MAGFest 8.5 will be happening in addition to MAGFest 13, the latter of which is set for late January.
For those of you not familiar with MAGFest, it’s a festival, as the name implies, dedicated to games and music. The event features tons of concerts from videogame cover/remix bands and guest appearances by some of the top videogame composers in the world. Past composer guests have included Nobuo Uematsu, Yuzo Koshiro, Chris Huelsbeck, and Tommy Tallarico.
Because of the smaller venue size for MAGFest 8.5, the tickets are going to be limited to only 2000 attendees. If you’re interested in getting out to this event, grab tickets and hotel reservations while you still can. Guests and music performers have yet to be announced. Information on hotels and tickets can be found at the MAGFest 8.5 website.
If you haven’t heard, the soundtrack to Shovel Knight, one of the most anticipated games to come out of Kickstarter in the past year, has officially been released on composer Jake “Virt” Kaufman’s Bandcamp. Along for the ride is also a special arrangement album featuring several of the game’s tunes done by several artists in the arrangement scene.
They’re good. Really good. Currently-top-on-Bandcamp good. And at a “Name-Your-Price” dollar amount to get both albums, you have no reason not to get them. And to take it a step further, Kaufman has even released the .NSF original files for anybody to has a compatible player to enjoy!
We’ll no doubt be doing an extensive review of the albums in the near future, but until then, be sure to grab them and enjoy the awesome.
Back in 2010, Terry Cavanagh released a game titled VVVVVV, usually just pronounced “Vee”, for PC and Mac. The game is a 2D puzzle platformer that uses gravity reversal as its primary platforming mechanic. The game has seen release on several other platforms since and has earned a large following from the indie game fan base. Not only is the game engaging in its central mechanic, it’s also fairly difficult. The music of VVVVVV was composed by chiptune artist Magnus Pålsson, aka Souleye. If you’ve never heard the original soundtrack, fix that immediately. It’s easily some of the best indie chiptune music that’s been written in the past few years. Pålsson has also written music for a number of projects including Extreme Roadtrip, Drop Sort, and has even written an intro theme for Twitch caster MANvsGAME.
The original soundtrack, titled PPPPPP, has already received an arrange album in the form of PPPPPPowerup!, which featured arrangements by several indie composers and remix artists. This new album, titled MMMMMM, is a power metal re-imagining of the original soundtrack. This new work features a collaboration between Magnus Pålsson and music remix artist and composer Jules “FamilyJules7x” Conroy. As we covered recently on OSV, Conroy has been creating some impressive metal covers of videogame music for a few years on Youtube. His talent seems to have caught the attention of Pålsson, which has led to the creation of this new album. So how does this metal re-imagining of the music stack up against the original soundtrack? Read on to find out. (more…)
The Amazing Frenchman Cometh! Longtime arrangement artist and fantastic musician Christophe “CarboHydroM” Blondel has just released his newest album “Prime Legacy” for all to soak up in it’s glory!
Prime Legacy is the soundtrack to a fictional STG, in the glory of those games, my favorite genre ever. The story it tells is very ambiguous, as one can tell from the song titles, and embeds possible deeper meaning. It is left open to interpretation on purpose. It’s up to you to let your imagination go wild while listening to it!
The album features 12 tracks of blaring guitars and amazing melody that just drips nostalgic appeal to fans of the old-school SHMUPs of yesteryear. If you haven’t been able to grab it during it’s pre-sale period, it’s now live and ready to download for a few bucks on Bandcamp and Overclocked Records. (Also a brand-new update to Blondel’s 2005 Link to the Past arrangement “Unsealed” will soon be available for auditory consumption, so keep up on Blondel’s Facebook for updates!).
The folks over at GameChops and Loudr are promoting a special deal starting now until the end of this weekend. To celebrate the two year anniversary of the GameChops label, you can pick up two different videogame music bundles, featuring various albums from the GameChops catalog. Each $10 bundle contains 5 albums of videogame remixes.
There is an EDM Bundle, which features the albums Club Needlemouse (Sonic the Hedgehog), VLAD (Castlevania), NESteryears (Nintendo Classics), Boss Beats (Mega Man), and Triple Triad: Booster Pack (Final Fantasy VI, VII, VIII). The second bundle is a Chillout Electronica Bundle, which contains the KK and Friends (Animal Crossing), Ridge Racer Arrange, Hydrocity (Sonic the Hedgehog), Goombette (Super Mario RPG), and MeowMeow and BowWow (Zelda: Link’s Awakening) albums.
Each bundle features music by some great remix artists. These artists include Ben Briggs, Joshua Morse, DJ Cutman, ABSRDST, VLAD, and many more. There’s something for any fan of EDM and Electronica VGM remixes. Both the EDM Bundle and the Chillout Bundle can be found on Loudr and will be available through April 6th. Grab these while you can.
With the help of Kickstarter, another chiptune album has been brought into existence. Most people probably know Jimmy Hinson (a.k.a Big Giant Circles) and his music from games like Mass Effect 2 and Call of Duty Black Ops 2. It might surprise some people that in addition to the game music he writes, he also composes chiptunes. This latest album, The Glory Days, is a new collection of original pieces written by Hinson. The Glory Days was funded through a very successful Kickstarter campaign that far exceeded its original goal. Not only did the Kickstarter hit the goal of $5,000, but every single stretch goal was met as well. The Kickstarter receiving over $60,000 in pledges, allowing Big Giant Circles to hire several remixers and fellow game composers to help construct an extra remix album for release at a later date.
The Glory Days is a sequel to Hinson’s first album of original music, Impostor Nostalgia. This original album was a collection of music written by Hinson and featured several music remixers and composers. The concept behind Impostor Nostalgia was that while the music mimicked the sound and energy of chiptunes from older videogames, the music itself was original work that was never featured in any game, past or present. It was a cool experiment and generated some excellent new tunes. This time around, Hinson is flying solo with this sequel album, The Glory Days. Like the first album, this one aims to celebrate the sound of older game tunes while enhancing it with modern synth and electronic sounds that weren’t available years ago. Does Big Giant Circles pull this off on this second solo album? Read more to find out. (more…)
There are plenty of chip music makers out there these days. I have respect for all of them — it’s difficult work, to be sure. But one person I especially admire is Chipzel. She broke onto the scene when she wrote the three-track OST for Super Hexagon. But she has plenty of original works out there too.
The latest among them is Spectra, released in September 2013. This full-length album was created entirely in LSDJ, so it’s pure Game Boy goodness. The nature of this album? I think the headline gives it away, but if you want a detailed report, as well as where you can pick up the album, keep reading!
This week Penny Arcade announced its concert line-up for the upcoming PAX East 2014 convention. The event, as usual, will take place at the Boston Covention & Exhibit Center from April 11-13. Each of the concerts, the first on Friday and the other on Saturday, will feature performances by three different groups. A number of previous music guests will be returning to perform this year, including Metroid Metal, The Video Game Orchestra, and Anamanaguchi.
The PAX East 2014 concert roster is as follows:
-The Video Game Orchestra
It looks like it will be two nights of great music for PAX East attendees this year. A few of us from Original Sound Version will be checking out the concerts as well. Information on events, guests, and hotels can be found at the PAX East website. For those of you who were not able to grab tickets for the event, the concerts will be streamed live on the PAX Twitch stream. The event is less than two months away. Which bands are you looking forward to hearing?
You know life’s pretty awesome when you get more Inverse Phase popping up in the video game music and chip music scene, and it’s fantastic when it’s right during the start of the new year. Why slug through a cold winter, right after grand events like MAGFest, and be jonesing for new tunes to keep spirits high?
Case-in-point here is Treachery in Beatdown City: Episode 1, which pays tribute to all the sidescrolling beat ‘em ups of the 8 and 16-bit era that most of us ’90s kids grew up on, such as Double Dragon and Bad Dudes with some RPG aspects thrown in for good measure. There’s nothing like a good beat ‘em up game, and this particular one allows us gentle listeners a delightful cadre of chip music courtesy of Mr. Brendan “Inverse Phase” Becker.
A new year has begun and with it another MAGFest down in National Harbor, Maryland. This was my second year attending the annual Music and Game Festival. There’s always a ton of things to do, from attending panels to rocking out at the concerts. Now that I’ve had a chance to recover from the trip and gather my thoughts, it’s time for a recap of some of what I experienced at MAGFest 12.
Most of the panels I attended were focused on music. The first of these was the “Write Your Own Nintendo Music,” hosted by Brendan “Inverse Phase” Becker. His talk focused on the tools that he uses for creating 8-bit/chiptune tracks for his music projects. He explained the methods in which music on the Gameboy and Nintendo Entertainment System was generated and what the musical and technological limitations for each were. Since this year’s MAGFest was Zelda themed, he included a demonstration of 8-bit music writing by reconstructing the “Dungeon Theme” from The Legend of Zelda.
Brenden “Inverse Phase” Becker
Two of the other music panels that I attended were hosted by game composer Tommy Tallarico. He’s probably best known for his soundtracks for Earthworm Jim and his work as the head of Video Games Live. The first panel “Video Games Live: Behind the Scenes” focused on his work with the orchestra program that he tours with around the world. Tallarico spent a majority of the time telling the audience stories about his experiences performing videogame music and revealed some of his upcoming arrangements for the orchestra. (more…)
TED talks have always been about presenting ideas worth spreading, so I’m glad to see they’ve put Chiptunes on display. TED talks try to gain a deeper discussion in a local field, TEDx is more for local programs, and Dan (Dan Behrens, aka Danimal Cannon) hit it off. As Dan described Chiptunes, he defined it as…
… Any music made using, or emulating the sound of, old video game consoles and their soundchips.
Technically with that definition, the PS4 could also be considered platform for Chiptunes, but it’s the sound that Dan and the others are attracted to, not particularly a beefy console. Dan’s chip of choice being a classic Gameboy, he continued into his list of consoles that other artists use to make Chiptunes. Consoles such as the NES, Genesis, Commodore 64, Atari Amiga, and many others. As Dan described, it’s really about taking minimalist hardware, and pushing it to the maximum potential.
The talk itself features some excellent music past the 4:35 mark. Take a listen.
Dan went further to talk about a trend taking place in music software, one that makes music controls easier to use, but leaves you ignorant to what the controls directly changed to achieve its sound. For instance, if you use a plug-in that has a fader controlling a “Smash” parameter, what is the “Smash” doing exactly? Does it EQ the sound? Is something being filtered? Does it matter? By using plug-ins like that, Dan considered it a failing to learn.
Dan also stated that such software is good for businesses, which is true. Music software that gives the end user the sounds they desire is often the goal developers strive for. However, Dan insisted that Chiptune is not a response to such easy-to-use music software, but rather it evolved by itself into where it currently stands in the community.
What are your thoughts on the subject? Do you agree that simple and easy to use software actually does make you less curious about how the sound was achieved?