We have a special team-up between OSV and VGMO for the return of the podcast! (One that will likely continue moving forward.) To celebrate the Halloween season, I talk with their Oliver Jia and go into a complete nerd-out about all things Castlevania!
Special thanks to the VGMO crew for allowing me in on the podcast, and for their editing and mastering. You can check out the podcast notes here – VGMO Podcast Episode 6: Castlevania
You can also download the episode on their iTunes to listen on the go!
This past Monday was the 30th anniversary of Castlevania, a franchise that has been a cornerstone of video gaming for so many of us since our childhoods. On September 26th, 1986, Akumajo Dracula, or Demon Castle Dracula as it translates, was released for the Famicom Disk System in Japan, and the legendary feud between the Belmont clan and Count Dracula was born.
For me, Castlevania was not only an indulgence of my childhood love of vampire stories and movie monsters, but the music of the series became the baseline for which I rated so many game soundtracks through my life. Granted, I loved my Sonic the Hedgehog and Golden Axe as a Genesis kid, but the soundtracks from the Castlevania series stuck with me, and impacted a lot of how I perceived game music from childhood to adult hood. If I played it at 8 or 28, the series soundtracks are hands down my favorite of any game franchise.
Thus, in a bit of self-indulgence and as a tribute to 30 years of whip-cracking, wall meat-finding, vampire-slaying goodness, I’ve made a list of my favorite music from each game in Castlevania‘s lifetime; from the very first game all the way through to Lords of Shadow. (I’m omitting the Pachislot games as they’re basically all re-used music and Castlevania: Lords of Shadow – Mirror of Fate since I never played it) Granted, OSV has covered the music of Castlevania several times before, but consider this a brief perusing through of the history of the franchise’s music in all its iterations.
Be ye warned; here there be fangirling.
I’ve been using Reason ever since version 1.0 to make video game remixes. Reason has always been plagued with problems that its community has suffered through, accepting its flaws as features. I have always been a huge supporter of Reason but it’s only until recently that I have grown to dislike Reason 6.5 due to certain features offered in the latest software. I’m talking about Rack Extensions, which is essentially Propellerhead’s version of Plugins for Reason. It’s such a gamble to allow plugins after releasing 6 versions of Reason that I feel it’s only fair in critiquing them on their flaws surrounding Rack Extensions. For me, these flaws are so bad, I’d rather not use Rack Extensions. I’d like to go though some of these flaws, and offer some solutions to the problems in Rack Extensions.
More after the Jump.