I was a huge anime fan in my teen years and very much still am. Some of my favorite gaming memories are having the opportunity to play video games related to an anime series.
In this edition of Game Soundtracks For Your Soul I am looking back at some of the Anime related video games that had memorable video game scores. The games I’m looking back at include a fighting game, and two action games where you could play as a tank, or transformable fighter jet. Come on in to hear some of the best music from some of my favorite anime related game titles I’ve enjoyed.
The ZEN ALBATROSS is different from your average albatross. You see, the ancient mariner has nothin’ on him. Nor do invasive government spy agencies. Confused yet? You need to get to know ZEN ALBATROSS then. This bird is a master of cryptography, and he is also good at dodging the slings and arrows of would-be seafaring jerk wads.
My single favorite chip music album from 2010 was a double-single featuring “Mastada Gestalt” and “April 10,” both songs by ZEN ALBATROSS. Since then, we’ve heard precious little from him. Now he’s back with a new EP (almost 30 minutes long), which you can get digitally or on cassette tape via the artist’s Bandcamp page.
This new EP, “SIGINT,” is a head trip from start to finish. Interested in the finer details? Keep on reading… (more…)
Coming to you horribly later than the rest of my compatriots, I feel it still necessary to cast my vote on the VGM releases of 2015. So much came out last year that was notable that it’s hard to settle on any one thing. Fortunately, my fellow OSV writers have touched upon the best of things, so it’s a matter of following up on their fantastic lists with my own.
Keiji Yamagishi’s Retro-Active was originally planned as an overarching, three-album journey to be released across 2015. While we got the first installment on February 5th with Retro-Active Pt. 1 the follow up has taken a bit longer than expected. One year, to be exact.
Brave Wave has revealed that Retro-Active Pt. 2 will be released on February 5th, 2016 bringing listeners back to Yamagishi’s “futuristic emotional chiptunes world”. Along with new solo tracks the famed Famicom/NES composer will be teaming up with Ninja Gaiden II composer Ryuichi Nitta. The first track from the album, “Chaotic Code”, will be released on January 14th to give listeners a taste of Part 2’s sound in advance of the full album release on February 5th.
For now we’ll have to settle for the new album art above which is a continuation from Part 1. That’ll make for one sweet panorama once the final part is released. Are you excited to finally hear Retro-Active Pt. 2? Did you pick up the original album or the remix album? Let us know in the comments below.
MAGProm, the one-night excuse to dress fancy and listen to classy video game music at MAGFest… is over. Ok, it’s not really over but this year it’s transformed into the MAGCabaret. Why a cabaret instead of a prom? Because the proceedings will star the super-jazz-fusion super-group, V-Jams, featuring members from The OneUps, Eight Bit Disaster, Rekcahdam and many more.
This is the same V-Jams I’ve been flipping out about since I found their stealth release last August. If you want an idea of the musical majesty they’ll be performing, check out my previous post or just start playing any of the tracks embedded above, they’re all great! Along with arrangements of these tracks V-Jams will debut brand new material and they’ve got some special surprise guests in store for those in attendance.
The cabaret will take place Thursday night, February 18th in the main concert hall at MAGFest. Formal attire isn’t required but having fun with the dress code is encouraged. It’s also encouraged that you grab your tickets as soon as possible because — Holy Toledo — MAGFest is just over a month away!
This year we saw a lot of amazing games. Not only were there a lot of big anticipated titles like Fallout 4, Metal Gear Solid V, and The Witcher 3, there were some great titles from smaller developers like Undertale, Ori and the Blind Forest, Life is Strange, and Everybody’s Gone to the Rapture. Of course with many of these games we also got some excellent soundtracks.
More than previous years, it’s been incredibly hard for me to pick just a few from the many great soundtracks that were released this year. It goes to show just how much talent there is out there in the game industry for creating memorable game music and audio. With so many artists and albums worth mentioning, I will have runners up and some special mentions included in my list. So without further fanfare, here are my personal picks for 2015’s Game Soundtrack of the Year and Arrangement Album of the Year. (more…)
It has been an incredible year for game music, as well as film soundtracks. Early in the year I predicted a title I reviewed would make my list of best soundtracks of the year, it did. Another important factor for me was the question, since its release am I still listening to it? I can happily say that I still regularly listening to all of my choices.
2015 also delivered some of the best film soundtracks on CD from a number of record labels, and for me its truly been a year to remember. Come read about my my picks for “Game Soundtrack of the Year”, “Artist/Composer of the Year” and “Arrangement Album of the Year” and a couple notable releases.
I’ve only been with OSV for six months but it has unquestionably dragged me into a larger world of game music. Releases I might have tuned out, I dug into. Albums I’d have glanced over, I fixated on. Most of the news and reviews I wrote in 2015 exposed me to something new and I’m looking forward to seeing what other newness comes my way in 2016!
That said, some of my choices for OSVOSTOTY were foregone conclusions from the beginning of the year. But I promise the winners, runners up and special mentions inside probably aren’t (totally) what you’re expecting.
Another year has come and gone, and we merry audiophiles were once again bombarded with music of all kinds, in terms of both genre and quality. When I look back over the year’s releases (usually by using vgmdb’s calendar), I feel overwhelmed. I’m getting to the point where I dread this time of year, where I say “I’m too old for this!”
Nonetheless, I feel honored to be invited to continue with OSV’s grand tradition of celebrating OSVOSTOTY (OriginalSoundVersion’s Original Soundtracks Of The Year). We change it up from time to time, and we hope you like what we’re doing with individual staff picks this year.
As the holiday season has gotten underway I thought that I would look back at the music of some of the music from video games that I personally associate with the holidays. Really what that means is games that I specifically remember receiving as a gift around the holiday season which had memorable music.
Game Soundtracks For Your Soul skipped a Level because of Halloween, and is back to hopefully bring to you some thoughts about some of the great games you received over holidays past. Some come on in and read about mine, and be sure to share some of your video game music holiday memories with us here at OSV.
You might be wondering what happened to Game Soundtracks For Your Soul: Level 12, all I can say is that strange things happen around Halloween. And 13 is a lucky number right? Nothing bad has ever been associated with the number 13 here at OSV that I’m aware of…yet.
In this edition of Game Soundtracks For Your Soul I’ll be looking back at some of the scariest game music I’ve ever experienced. Scary games aren’t my thing, but that didn’t stop me from playing quite a few. So read on if you want to see which game tracks freaked me out at different times in my gaming life, and be sure to share your favorite creepy tunes. I’m not sure what will happen once this post hits 13 comments…
Motoi Sakuraba has been writing video game music for many years, and he is among the most prolific composers in the video game world. His body of work spans games released over a period of more than 20 years, and includes a wide variety of genres, from Japanese RPGs to sports and action games. A lot of his work is his own compositions for various games, but he has also done some work as an arranger and as a producer.
Since his work spans so many games, Motoi Sakuraba is adept at adapting to different styles suited for different genres. But there are many elements of his style that you can see across his different compositions as well. I will be going through some of these elements briefly, and attempt to shed some light on what makes Motoi Sakuraba’s music sound like Motoi Sakuraba.