I first started writing music on a computer in 1987, and nearly 30 years later I realized how important simple, fundamental things really are. My youngest son is five, and was taken by a 25 key synthesizer I recently acquired (the Korg Triton Taktile 25). He wanted one too, and I told him “you can have one, but you need to learn at least a little music first. This is no toy.” And with those words I realized the same words were just as true for me.
So with that in mind, with this bit of writing I’m going to talk about MODs, and the Demo Scene.
There’s a short list of Japanese names that have proliferated American gaming culture due to their huge influence. Shigeru Miyamoto, Yu Suzuki, Hideo Kojima and others have made a lasting impact. Another well-known name is Nobuo Uematsu, sole composer for the first nine games in the Final Fantasy series, and lead / contributing composer to almost all the others (he did the theme song for XII and sat out completely on XIII).
Game music fans are also likely to know that Uematsu continued to work with his old friend Hironobu Sakaguchi, creator of the Final Fantasy series, when Sakaguchi went on to form Mistwalker. Hence, the soundtracks for Blue Dragon, Lost Odyssey and The Last Story were all composed by Uematsu as well.
Those are most of Uematsu’s “notable” works. But what about the rest? Are there any hidden gems among Uematsu’s lesser-known works? Let’s find out together by exploring five of Uematsu’s lesser-known projects, ranging from 1986 to the present. (more…)
At the tail end of 2014, when we looked back on the year in our annual OSVOSTOTY celebrations, I lamented that the soundtrack to LittleBIGPlanet 3 might not see the light of day. The game was new to the market at the time, and while it was (and still is) suffering from some technical issues, its aesthetics were as brilliant as previous entries in the series. The music was more eclectic than ever, due in large part to the wide array of musicians taken on for the game’s single-player campaign levels.
Lucky for me, a soundtrack did finally arrive. It wasn’t an exhaustive collection of the game’s music, but it was a full 70 minutes of music, on iTunes, for nine bucks. I wasn’t going to pass that up.
After the jump, I’m going to pinpoint, as best as I can, what makes me love this music so much. Hint: much of it is thanks to a wonderful lady whose name starts with a W. (more…)
Ryan started Game Soundstracks for Your Soul; this little series of looking back at game soundtracks that go beyond mere admiration, but actually invoke powerful emotions and feelings and sing to the soul of the listener. Reading his articles, I knew exactly which game music soundtrack completely puts me into a serene trance every time I listen to it: Super Castlevania IV.
In this edition of Game Soundtracks For Your Soul I look back as some character building music. I consider music character building in the sense that it’s music I had to listen to many times, over and over again because I was playing a game that had a time limit or underlying sense of urgency to the music.
The soundtracks I discuss this week is the music of the classic Rare Nintendo 64 exclusive title Blast Corps. The other game was also an exclusive to the Super Nintendo and a one of a kind classic Uniracers.
Our second game preview from PAX East is a new game being developed by Harmonix. Back in May of 2014, the group successfully received backing on their Kickstarter for the game Amplitude. The project received over $800,000, just making past their initial funding goal. Since then the Hamonix team has been working on the game and had an early alpha build available to try out at this year’s PAX East and GDC.
Amplitude is a rhythm action game based off the developer’s earlier titles like FreQuency and the PS2 version of Amplitude. The last Amplitude game was released back in 2003, over a decade ago. This new game is a remake/reboot of the original and hopes to bring the fun of Amplitude to a new generation of consoles and players. (more…)
Every PAX East features a wide array of companies and developers showing off their upcoming or recently released games. Here at Original Sound Version, we like to highlight some of the music related games that we come across during the event. These often end up being rhythm games, but this can also include other game genres where music is a vital element. A good example of this would be the FRACT OSC game that we previewed at last year’s PAX East. This year we will be highlighting two upcoming games that were on display at the PAX East Expo floor.
Our first preview is an action rhythm game called Thumper. This was one of the many titles featured at the PAX East Indie Megabooth. The game is currently being developed by Marc Flury and Brian Gibson, who have both worked on rhythm game titles at Harmonix. Flury acts as the lead programmer, with Gibson providing his music and art talents for the look and sound of the game. (more…)
In this edition of Game Soundtracks for Your Soul, I am sharing some thoughts on electronic music used in game soundtracks that opened my eyes to the world of electronic, dance, techno and trance music. I also talk about another soundtrack that introduced me to one of my favorite manga and anime series. These soundtracks are Wipeout XL which I played on Sony Playstation, and Sword of the Berserk: Guts’ Rage on the Sega Dreamcast.
In this edition of Game Music for your soul, I am sharing some out of this world examples of Game Soundtracks that made an impact on me. Two in particular are the music from the PC/Nintendo 64 Star Wars: Shadows of the Empire composed by Joel McNeely, and John Williams. The second is an alternate take on the music from LJN’s Nintendo classic Silver Surfer, and how it’s music would sound in an alternate universe. Do you have any fond memories of the music in these games?
In this edition of Game Music for your soul, I am sharing more examples of Game Soundtracks that made an impact on me. Interestingly, UK composer David Wise wrote all of this music. This time I will be sharing some thoughts on the Pause music of Battletoads, and Donkey Kong Country’s “Aquatic Ambiance”. Does the music from these games mean anything to you?
Continuing my series of video game soundtracks that have made a personal impact on me. In this week’s feature I discuss two pieces of music, one is an excerpt from a Sega Saturn masterpiece, the other is a an introduction piece. The music of AZEL: Panzer Dragoon RPG, and the short but sweet theme of Cyan (AKA Cyan Worlds). Is there a soundtrack that holds a special place in your memory? Bring on the man tears.
Have you ever heard a piece of video game music that triggered something inside you? An emotional reaction? A cherished memory? I have. In this week’s mini-feature I discuss two pieces of music that when played by a symphony orchestra had an big impact on me. The music of Chrono Cross, and Fantasy Zone.