Back in July of 2013, the game cover band Playing with Power launched and raised funds via a Kickstarter campaign towards the release of their new album, thanks to the generous donations of a bunch of dedicated followers of the band. Now, 10 months later the album, “You’re a Great Zombie” will be released for the world tonight for all to consume the tasty innards of!
Streaming tonight on 8bitx.com, the release party will feature a preview of the album tracks before the official launch of the album, as well as an interview with the band members and assorted other shenanigans. The album track list was released on the band’s Facebook page and feature several Kickstarter pledge requests:
1. Contra Force – Player Select
2. Shatterhand Medley
3. Crystalis Medley
4. Battletoads – Intro
5. Wizards & Warriors – Low Health
6. TMNT 3 – Theme of Halfshell
7. StarTropics – Dungeon Theme
8. Zombies Ate My Neighbors Medley
9. Double Dragon – Mission 1
10. Wizards & Warriors – Invincibility
11. Mega Man V Medley
12. TMNT 1 Medley
13. Tecmo Super Bowl – Sound Mode No. 32
14. Blades of Steel – Menu
15. Super Mario Super Medley
16. Duck Hunt – Title
17. Mighty Final Fight – Bay Area
18. DuckTales – Moon Stage
Be sure to tune into 8bitx tonight for the show and check out the Playing with Power album when it drops later tonight!
Update: And here it is!
“Other Album” is an 8-track digital album released on the band’s Bandcamp for a going price of $6 and features arrangements of music from Metroid 2, Super Metroid, Metroid Fusion and Metroid Prime 2 as well as their “Autobot Decepticon Battle” piece from Transformers: The Motion Picture.
‘Other Album’ is 40 minutes of MM tracks we’ve been playing live, but didn’t exist on an album until now. If the other albums were guitar albums, this is a rhythm section album. It’s the most visceral, pounding, and dark album we’ve done – hope you kids enjoy it! <3
Metroid Metal performs at the Friday night concerts at PAX East, so be sure to check them out and possibly hear some of this awesome tunage!
I think it needs to be said that I have not completed Rogue Legacy. Like Minecraft, it’s the type of game that I can easily dip into every now and then. I’ve only actually killed 2 bosses and it has been a while since I last played the game. So this review will be partly informed by my knowledge of the game and partly in the dark as to where the music was used.
Unlike the Super Mario 3D World OST, some thought has gone into the placement of each track on this album. This is made obvious by the fact the end credits music is the first track, and I think this works well. Like I said, I have not completed the game so I never got to the end credits, which is a shame, because the music is lovely. It starts out with a nice harp ostinato and an almost Japanese style riff on the guitar that repeats throughout the whole track, which is not a bad thing. I found myself humming along quite happily. At 00:34 the very distinctive marching percussion that A Shell in the Pit, the artist name of composer Gordon McGladdery, uses throughout the game comes in with rousing effect. (more…)
The awesome lads over at Year 200X have opened up the pre-orders for their new album “World of Ruin EP”. The 6-track album features arrangements from Mega Man X, Chrono Cross, Final Fantasy 6 and more. It is available for a limited-time pre-order of $5 for the digital album, and $7 for the physical which includes the physical disk in digipak and liner notes that fold out into a six-panel poster. Artwork by Kurt Horsfall!
Go check it out over on their Bandcamp and grab yourself some awesome tunes!
The folks over at GameChops and Loudr are promoting a special deal starting now until the end of this weekend. To celebrate the two year anniversary of the GameChops label, you can pick up two different videogame music bundles, featuring various albums from the GameChops catalog. Each $10 bundle contains 5 albums of videogame remixes.
There is an EDM Bundle, which features the albums Club Needlemouse (Sonic the Hedgehog), VLAD (Castlevania), NESteryears (Nintendo Classics), Boss Beats (Mega Man), and Triple Triad: Booster Pack (Final Fantasy VI, VII, VIII). The second bundle is a Chillout Electronica Bundle, which contains the KK and Friends (Animal Crossing), Ridge Racer Arrange, Hydrocity (Sonic the Hedgehog), Goombette (Super Mario RPG), and MeowMeow and BowWow (Zelda: Link’s Awakening) albums.
Each bundle features music by some great remix artists. These artists include Ben Briggs, Joshua Morse, DJ Cutman, ABSRDST, VLAD, and many more. There’s something for any fan of EDM and Electronica VGM remixes. Both the EDM Bundle and the Chillout Bundle can be found on Loudr and will be available through April 6th. Grab these while you can.
Videogame music arrange albums are nothing new. Every year, musicians and artists create new interpretations of classic game soundtracks, which are enjoyed by a wide range of fans. However, there is a tendency for many of these arrangements to focus on more well-known pieces. We get many of the familiar Mario, Zelda, and Final Fantasy pieces orchestrated and re-imagined, while many perfectly good pieces of music are ignored. A new Kickstarter aims to change that.
The Nintendo Underdogs Reorchestrated project is a new Kickstarter campaign started by Colin McIsaac. This project aims to re-orchestrate music from Nintendo’s game library. In addition to some classic tracks, McIsaac wants to focus on pieces that rarely get the remix or re-orchestrated treatment. The music will be constructed using high quality MIDI instruments to produce fully orchestral arrangements of these pieces.
The Kickstarter is looking to raise $6000 for a successful campaign. Rewards include digital downloads of the full album, physical albums, and the ability to request a specific game track to be orchestrated. There are also a few stretch goals which include bringing in live soloists and guest arrangers for the album. While he doesn’t list specific pieces for this album, McIsaac mentions music from games like Pikmin, Animal Crossing, and Golden Sun as potential candidates. This is looking like it could be an interesting project. Check this Kickstarter out if it sounds like something you could get behind.
During this past week’s Game Developer’s Conference the Game Audio Network Guild (G.A.N.G.) held the 12th annual G.A.N.G. Awards. These awards focus on the audio and music produced in games during the previous year. The guild also takes this time to honor and recognize important figures in the game audio industry. This year’s 12th annual awards were recorded and will be broadcast on the Video Games Live Twitch channel at a later date. For those of you who can’t wait, the winners have been announced. Read on to find out who this year’s winners were. (more…)
An indie game that seeks to capture the joy and excitement of exploring deep space? Okay, consider me interested. Rodina is an indie project created by Brendan Anthony, the founder and sole member of indie developer Elliptic. This science fiction game takes place in a procedurally generated world that allows you to seamlessly travel from one planet to the next. Players can travel through space, engage in space battles, discover planets, land on the planets, and explore them outside of the ship. While the game is still in a sort of early access or alpha state, it has the core concepts and gameplay well presented. Think of it as a project similar to Minecraft. Starting off small, but continuing to be built and improved with the support of a dedicated player base. That at least seems to be the hope of the developer.
While Brendan Anthony is programing and adding to this game as a solo gig, there is one other contributor to this game. This would be composer John Robert Matz, who has written an original score for Rodina. Matz has had previous experience on game soundtracks. You may recognize him for his collaborative work on the Gunpoint OST, an album which we recently reviewed here on OSV. He certainly has his work cut out for him in this ambitious game title. Does he manage to pull it off? Read on to find out. (more…)
Ever since Super Mario Galaxy, Mario music has really pushed the frontier of what game music can be at its best. In my mind, the music from Super Mario Galaxy was on par, no, better than most film music! Mahito Yokota composed a distinctive soundtrack that expertly enhanced the gameplay, while at the same time perfectly working as music in its own right. Super Mario Galaxy 2 continued this tradition and The Legend of Zelda – Skyward Sword is possibly the best game soundtrack ever composed. So; when I sat down to listen to Super Mario 3D World, it was with the expectation of another beautifully performed, expertly recorded and wonderfully composed soundtrack that I have come to expect from Yokota. And to an extent, I was not disappointed.
However, when I started listening to the music, I was initially disappointed. I can tell that the track list follows the appearance of the in-game music, and as a result, the first 2 tracks are short, simple and not very inspiring. The music really gets going with “Super Bell Hill,” track 3, with what will be the main theme of the game, and sets the Big Band/Jazz/Electronic style of the music that is a slight departure from the fully orchestral Super Mario Galaxy. I’m not too sure about the main theme myself. It’s rehashed endlessly throughout the game, and I feel it’s not strong enough to warrant the level of attention it gets. However, the track is pleasant and upbeat, and it is nice to listen to. “Cave” is a cool remix of the “Underground Theme” from the original Super Mario Bros game and I love it when the live brass comes in at the drop, 0:51. (more…)
Guitar Hero announced Tuesday, on its FB page, that the DLC (Downloadable Content) for the Guitar Hero, DJ Hero, and Band Hero games will not be available after March 31st. The Guitar Hero mobile games are also being discontinued. However, the servers for the games will stay online, so any of the current or past purchases will not be negatively affected.
It’s not all bad news. From now until the end of the month, the DLC will be discounted up to 50% for the XBox 360, Wii, and Playstation 3. So for those of you who haven’t bothered to grab some of the DLC that you wanted, now is your last chance. If you ever plan on bringing out the plastic controllers for a party, it may be worth checking out some of this vanishing repertoire.
It has to be hard to have to be the person who is tasked with creating the soundtrack to a remake of a beloved classic game. The expectations are high from the studio creating the game and even higher from the fandom of the original. Will you have the same tracks as the original game arranged? Will you make completely new tracks? Will it be a similar style as the old game or something radically different? Or will it be any combination of these traits? It certainly cannot be an enviable position to be in and have such pressures weighing you down.
However when it came to composing the soundtrack for the updated Strider game from Double Helix Games, Michael John Mollo took the ball from original Strider composer Junko Tamiya, ran with it, and didn’t look back.
Fans of Final Fantasy music rejoice!! The third Piano Opera: Final Fantasy album has been announced. For those unfamiliar with the Piano Opera albums, they are albums that feature piano arrangements of pieces from the Final Fantasy franchise. Despite the name, there is no actual opera music in any of these collections. Each album in this series focuses on three specific Final Fantasy games. The first Piano Opera album contained arrangements from Final Fantasy I, II, and III, while the second album featured the music of Final Fantasy IV, V, and VI. These first two albums were released back in 2012, with only a few months in between each release.
Predictably, this latest album will focus on the music from Final Fantasy VII, VIII, and IX. Tracks on this album will include “Opening ~ Bombing Mission” and “Those Who Fight Further,” from Final Fantasy VII; “Liberi Fatali” and “Force Your Way,” from Final Fantasy VIII; and “Rose of May” and “Melodies of Life,” from Final Fantasy IX. The album is set to be released on April 23, 2014 in Japan and will cost around 2,800 yen.
There is no word yet on a release date for the United States or Europe. Considering that the previous albums have received western releases, through services like iTunes, this album hopefully won’t be far behind. The Piano Opera: Final Fantasy VII/VIII/IX album will be available on Amazon Japan and Square Enix’s e-Store on the day of release. So for those of you outside of Japan, who have some skill at reading Japanese and don’t mind paying for importing the album, you will potentially have a means of acquiring this latest album on day one. I know that I’ll have this album on my wishlist. Hopefully we’ll be getting a release here in the west in the near future.