Ryan started Game Soundstracks for Your Soul; this little series of looking back at game soundtracks that go beyond mere admiration, but actually invoke powerful emotions and feelings and sing to the soul of the listener. Reading his articles, I knew exactly which game music soundtrack completely puts me into a serene trance every time I listen to it: Super Castlevania IV.
Telepath Tactics is a steampunk turn-based Fire Emblem style RPG that adopts the best gameplay practices of titles like Final Fantasy Tactics and Disgaea. It was successfully financed on Kickstarter and the game was officially released by Sinister Design on April 16, 2015.
The soundtrack was composed by Ryan Richko who is new to video game scoring but has composed a wealth of music for a Yoga Instructional series called The Ulimate Yogi with Travis Eliot. Two additional tracks were composed by Craig Stearns who launched the Kickstarter campaign and designed the game. The music provides listeners with a rich symphonic and familiar RPG sound. I have been listening to it for a week, and haven’t gotten tired of it. Read on to find out (more…)
Halo music fans rejoice, for the original soundtrack for the newest outing of the franchise, Halo: Spartan Strike, has just been released! Composed by Tom Salta (Red Steel, Tom Clancy’s Ghost Recon 2), the music for the top-down shooter that has launched for Windows 8, iPhone and Steam is now available for purchase on iTunes, Xbox Music and several other digital music outlets by 343 Industries
Salta is no stranger to the Halo series. He worked on Halo: Spartan Assault also and is continuing the work he started on there with Strike. The score was recorded with the New York Film Chorale and Macedonian Radio Symphonic Orchestra and features solo performances by celebrated musicians Jillian Aversa (vocal) and Steve Ouimette (guitar).
“Tom continues to be a great partner for our franchise, and has crafted a stunning musical offering that enhances the overall mix of the game and captures the sonic essence of the Halo experience,” said Paul Lipson, Senior Audio Director at 343 Industries.
Source: Top Dollar PR
To learn more about Halo: Spartan Strike, you can visit the game’s website.
The next installment in the series of Super Mario cartoons was the 13 two part episode series of The Adventures of Super Mario Bros. 3 cartoon. Michael Tavera acted as composer for the music and brought an updated symphonic synth sound. Michael Tavera also wrote the music for the Sonic the Hedgehog SatAM cartoon series with the catchy theme song (“He’s the fastest thing alive!”). Here’s your chance to read about the music of this animated series.
Last year Scarlet Moon Records released the album Prescription for Sleep: Game Music Lullabies. It was an arrangement album that featured relaxing lullaby interpretations of game tunes from a variety of titles, including Final Fantasy VII, Secret of Mana, and Donkey Kong Country. The music was performed by Gentle Love, a duo consisting of pianist AYAKI and saxophonist Norihiko Hibano (composer for Bayonetta and Metal Gear Solid). Now the duo is back for a second round with Prescription for Sleep: Game Music Lullabies: Volume II.
This second album will be released on April 27th on Loudr and other digital retailers. If you decided to purchase both Volume I and Volume II on Loudr, you will receive a bonus arrangement album Gentle Oblivion, which covers the music of Monarch: Heroes of a New Age. A few tracks have already been revealed for this latest album. These include “The Streets of Whiterun” from Elder Scrolls V: Skyrim and “The Moon” from DuckTales. More tracks will be unveiled as the final release date approaches.
If listening to tranquil saxophone and piano arrangements of your favorite game music sounds like the perfect way to relax, then be sure to mark your calendar for April 27th. You can check out more information about the album at the Prescription for Sleep official website.
Prescription for Sleep – Website
As part of the backer updates on the Double Fine Adventure Kickstarter project, the game’s development process has been documented in a video series by 2 Player Productions. The multi-part documentary includes interviews with the staff, at various points of Broken Age‘s development cycle, and behind-the-scenes footage of the creation process. A select number of episodes feature content about the game audio side of Broken Age‘s production. The first fourteen episodes of the documentary are now available to non-backers on the Double Fine YouTube channel.
(The Melbourne Symphony Orchestra performing “Battle at Shellmound”)
Part of Episode 11, “Ship It,” takes viewers to Peter McConnell’s studio as he writes music for one of Broken Age’s cutscenes and explains his process for composing and finding inspiration for his music. There’s even more game audio covered in Episode 13, “Crash Landing a Plane.” This episode features Camden Stoddard and the rest of the Double Fine audio team working on foley and sound design, while McConnell works with the Melbourne Symphony Orchestra to record some of the larger orchestral pieces for the soundtrack.
If you haven’t had the chance to watch the Double Fine Adventure documentary, it’s a fascinating look at the development of the first part of Broken Age. The episodes mentioned above are highly recommended viewing, especially if you’re a fan of the game’s music and audio. Be sure to check those episodes out, and the complete documentary itself.
Launched as a Kickstarter campaign on July 9, 2014, A.V. was a modest success as it was successfully funded by 45 backers for a total $5654 just over its minimum goal of $5,500. The game has since been Green-lit on Steam and still undergoing refinements.
The creators describe the game as ”a first-person stealth-puzzle-musical-adventure game (Try saying that 5 times fast). The game places the player in the role of a rogue music-processing algorithm from a computer’s sound systems. From this role, the player can view the world only through audible means.”
I share my thoughts on the game and the overall audio experience it offers its players. Is A.V. a worthwhile sensory experience? Read on to find out.
After writing about the music of the Legend of Zelda cartoon, composed by Shuki Levy, I had to write about the music of the parent program, The Super Mario Bros. Super Show! It ran for a total of 52 episodes (65 if you add in the Zelda episodes) in Fall of 1989, and was shown in reruns for years to come.
The music of the show has also become a fan favorite amongst Super Mario fans, myself included. The title theme song, ending theme, and background music score are all memorable. Come read my thoughts on the music of this classic Nintendo Live Action and Animated Series.
Get ready to listen to the haunting orchestral tones and dissonant choral chants of FromSoftware’s latest game Bloodborne. Fans of the game and its music will soon be able to get their hands on the game’s soundtrack. Previously, the only way to get a copy of the Bloodborne soundtrack was to order the collector’s edition version of the game. The soundtrack will now be receiving a digital and physical release on April 21st through the Sumthing Else website.
The album features just over 70 minutes of music on 21 tracks. The score for Bloodborne was written by several composers, including FromSoftware’s Yuka Kitamura, Tsukasa Saitoh, and Nobuyoshi Suzuki. Guest composers Michael Wandmacher and Ryan Amon also contributed in crafting the score. The soundtrack features a 32 member choir, a 65 piece orchestra, and a number of instrumental and vocal soloists. The album will be sold for $10 and individual tracks will be available for 99 cents. So mark your calendars for April 21st and get ready to add Bloodborne‘s chilling music to your collection.
Sumthing Else – Website
The Game Developers Conference, or GDC, is a great place to meet people within the game’s industry and to check out talks on specific disciplines and subjects. One of the big categories that gets discussed is game audio. Topics on the subject can include sound design, composition techniques, and orchestration/arrangement. However, not everyone gets the opportunity to attend the event. Luckily, the GDC Vault is offering up viewing of several of this past year’s panels and talks for free.
The GDC Vault has a number of audio talks up for anyone to access, whether you attended GDC 2015 or not. While a portion of them that are restricted to subscribers only access, there’s a decent number of videos that non-members can view. These include Peter McConnell’s “Dj vu All Over Again? What We Can Learn from ‘Classic’ Game Music,” Devon Newsom’s “Creating an Interactive Musical Experience for Fantasia: Music Evolved,” and Mike Niederquell’s talk,“Hohokum: Adventures in Music and Sound Design.”
There are also a few audio related talks that were on the Independent Games Summit list, like C. Andrew Rohrmann’s talk titled “Creating Hyper-Adaptive Music on an Indie Budget.” You can, of course, check out the free-to-watch talks from the other categories and disciplines as well. So if you’re someone who is interested in learning more about game audio or just want to get brief look at what happens at GDC, these videos will be right up your alley.
GDC Vault (2015 Audio Track) – Website
In this edition of Game Soundtracks For Your Soul I look back as some character building music. I consider music character building in the sense that it’s music I had to listen to many times, over and over again because I was playing a game that had a time limit or underlying sense of urgency to the music.
The soundtracks I discuss this week is the music of the classic Rare Nintendo 64 exclusive title Blast Corps. The other game was also an exclusive to the Super Nintendo and a one of a kind classic Uniracers.
Fans of Yasunori Mitsuda’s score to Chrono Cross have been anticipating the release of an arranged album for years, because Mr. Mitsuda has said he’s been working on it for some time and hoped to have it released for the 10th Anniversary of Chrono Cross. As we’ve just passed the 15th Anniversary of the game on November 18, 2014, it seems like this yet-to-be-released album is lost somewhere in time.
In this article I cover briefly the history of the arranged album, and highlight the arranged tracks that Yasunori Mitsuda has officially released to date. I also add a few tracks to that list from another releases based on their similar sound and production quality.