What is Brave Wave’s Street Fighter II The Definitive Soundtrack? It isn’t a remix album and it isn’t necessarily a new arrangement of the music, although you could easily be convinced otherwise. It’s the first in the label’s Generation Series that aims to painstakingly revitalize some of gaming’s unreleased, incomplete, or poorly preserved soundtracks. For Street Fighter II that meant making new source recordings directly from Capcom’s CPS-1 (Street Fighter II) and CPS-2 (Super Street Fighter II Turbo) arcade hardware.
A lot of work went into cleaning up the recording before it was finally mixed and mastered and ultimately signed off on by original composer, Yoko Shimomura. Did the months of delicate, elaborate work pay off? Play the side-by-side comparison within and know that you’ve never heard Street Fighter II’s music so clearly before, and not just because you aren’t in a raucous arcade.
Hopefully you didn’t burn through your entire music tech budget for the year during Black Friday, because Impact Soundworks has launched one of their biggest music software sales. Every one of their sample libraries and virtual instruments, including the bundles, are on sale until December 30th.
The sale coincides with the release of their latest instrument, Rhapsody Orchestral Colors. The new library features samples of brass, woodwinds, strings, and choir ensembles.
There are some special deals related to the Rhapsody instrument series as well. If you already own Rhapsody Orchestral Percussion, you will receive a $50 coupon associated with your ISW account. If you spend $299 or more in one order, you will receive Rhapsody Orchestral Colors for free. So if you’re still looking for deals on music software before the end of this year, be sure to head over to the Impact Soundworks site.
Earlier this week we posted a few Black Friday and Cyber Monday deals on music software. These included sales from Heavyocity and Impact Soundworks. Since then a number of other music and audio companies have launched their own deals for the Black Friday weekend. For the sake of convenience we’ve compiled the other deals that we’ve found here, and we’ll attempt to update this list as we find more. (more…)
Virtual instrument company Heavyocity is having a Thanksgiving sale on its products starting now until December 6th. The collections and individual instrument packs are available for up to 50% off. These include Gravity, Aeon Collection, Ensemble Metals Collection, Evolve, and many more.
All of the instrument libraries run on Kontakt 5 and require at least the Kontakt 5 Player to be used. If you’re a composer or sound designer who’s been eyeing any of Heavyocity’s virtual instruments, now may be the time to grab them. You can check out more of the Heavocity Thanksgiving sale on their main website.
Two of the orchestral sample libraries from Impact Soundworks are on sale this week to help kick off Black Friday deals on music software. The first of these is the Bravura: Scoring Brass Complete library for $249 and the second is Rhapsody: Orchestral Percussion for $99.
If you already own any individual instruments or lighter versions of either library you can contact Impact Soundworks to get a special discount on the upgrades to the full versions as well. The Essentials version of the Rhapsody library is also available for $49.
Both the Bravura: Scoring Brass and the Rhapsody: Orchestral Percussion libraries have been reviewed here on OSV. The sale runs until November 30th (Cyber Monday). So if either of these libraries are on your wishlist, be sure to grab them at a discount while you can on the Impact Soundworks website.
BT’s Electronic Opus was released digitally to all Kickstarter backers on October 9, 2015 and released digitally worldwide three days later. Since it’s release I have been following fan’s of BT’s reception of the album which has been enthusiastic and full of praise. Feel free to take a look back at OSV’s earlier coverage of the album regarding its release and first preview.
I have spent a considerable amount of time listening to the album since it was released digitally, and now have a copy of the physical CD. I hope you’re take some time to read my thoughts on why Electronic Opus is worth your precious listening time.
The music software company Impact Soundworks has launched a second volume of their Acoustic Revolutions series titled Acoustic Revolutions 2. The library features loops of an acoustic Taylor guitar and are designed to be useful for a variety of styles and genres. The loops, which are organized by tempo, time signature, and key, do not require a sampler to be played and the WAV files can be dropped and placed into any DAW (Digital Audio Workstation).
Acoustic Revolutions 2 is available on Impact Soundworks for $49 and you can buy Acoustic Revolutions 1 + 2 as a bundle for $65. You can head over to the Impact Soundworks website for more details.
Passionate as we may be about video game music, it’s easy to gloss over how much work it takes to make computers sing songs, especially in the old days. I’m definitely guilty of that so I always appreciate when someone takes the time to break things down and explain to a simpleton like me.
Our own Sebastian Urrea has done a fabulous job combining history, hardware and composition and similar to his post, NES Sounds as Instruments, is this informative video from The 8-Bit Guy, How Oldschool Sound/Music worked. In less than 10 minutes the video covers the evolution from simplistic beeper speakers, through FM synthesis and finally the PCM sampling of later PCs like the Amiga. There’s great visual examples, simple explanations of what’s going on and some great music to be heard. Thanks go to Engadget for originally posting about The 8-Bit Guy’s video.
The sound engineers over at Rattly and Raw have just released a drum kit sample library for Kontakt 5 titled Martin France Drums. The collection includes a wide range of recordings of vintage and modern drums. The library contains over 32,000 samples to cover the recording of 36 different drum kit pieces. The demo video below shows off just some of the library’s capabilities and features.
The Martin France Drums library is available at the Rattly and Raw site for £99, or about $150 USD. The software is also compatible with the free Kontakt 5 Player, so you won’t need to shell out extra money for Kontakt 5 to use this collection. You can find out more information about Martin France Drums at the Rattly and Raw website.
You can now listen to the first sample of the track “Dreaming” from the upcoming BT album Electronic Opus. The album features the award winning, world renowned City of Prague Philharmonic Orchestra at Smecky Studios with musicians hand picked by Tadlow Music, conducted by Eimear Noone and produced by Tommy Tallarico.
The album drops on October 12, 2015 and will be available for purchase digitally October 12, 2015. If like me you were hoping for a physical release of the album, BT just reported on kickstarter’s page that the physical release will only be available to kickstarter backers. A future physical release may be possible but at this time is not planned, and it is a beautiful physical release which you can see here in a 3d rendering of the album on CDBaby.
The album can also be pre-ordered digitally through kickstarter if you want immediate delivery on release day. I think the added orchestra sounds incredible, what do you think? Will you be picking up this album?
There’s a lot of hope and expectation piled on top of the long-demanded sequel to DICE’s 2008 cult favorite, Mirror’s Edge. We still don’t know a lot about Mirror’s Edge Catalyst and the origin story of female protagonist, Faith, but with today’s news it seems the music won’t be anything for fans to worry about.
DICE has confirmed that Swedish composer, Magnus Birgersson (also known as Solar Fields) will be returning to expand the fan-favorite soundtrack he created for the original game. Along with the announcement comes a sample of the soundtrack and a short interview with Birgersson over at the game’s UK website. Along with expressing his gratitude over the reception of the original game’s soundtrack he reveals a few tidbits on what to expect from Catalyst.
“I think there’s 70GB in my Mirror’s Edge Catalyst folder now,” Birgersson mentions in regard to the scope of the new soundtrack. “In the first game we had one stereo channel, but this time we’re able to real time mix four different stereo channels based on what’s going on in the game, allowing us to create an even deeper and more dynamic musical experience than we hoped for.”
On how he creates the dystopian soundscapes of the game’s City of Glass he adds, “I combine old, analogue technology with modern synthesizers and equipment. Modular systems, lo-fi synthesizers, VHS tape recorders and so on – it’s a mixture of many things.”
Check out the full interview on the official site or reacquaint yourself with Birgersson with our 2012 interview. And if you can’t quite remember what was so great about the original Mirror’s Edge soundtrack you can always refer to our review.
You may have already seen the reveal of Cartoon Network and Turbo Button’s VR action game, Adventure Time: Magic Man’s Head Games, but did you hear it? Like a good VR camera system that doesn’t nauseate everyone who sees it, music is one of those under-appreciated elements of game design. For Magic Man’s Head Games award-winning composer, Erik Desiderio (SMS Racing, This Means War!), was given free reign to take the franchise in new directions. That’s resulted in a quirky and organic theme song with players on banjo, horns, fretless electric bass, harmonica, accordion, and more. Oh, and there’s lots of whistling.
“I was a huge fan of the show before being contacted about this project,” notes composer Erik Desiderio. “I especially enjoyed the first episode with Magic Man, who acts as the primary antagonist for this game. The playful nature of the Adventure Time universe afforded me the opportunity to work with some of my frequent collaborators and incorporate lots of fun instruments. Somehow, though, despite their various talents, everyone insisted that they be able to whistle on the soundtrack. I had no choice but to comply and join in myself!”
The results can be seen and heard above in a new music video featuring the theme song to the game. The video is a live action mosaic of the performers alongside footage from the game which is available for free on the Samsung Gear VR store. The game itself takes inspiration from classic 3D platformers like Banjo-Kazooie with Jake even riding in Finn’s backpack. The player observes the action through the VR headset from a third-person perspective where Jake’s stretchy limbs help ease some of the jerky, nauseating camera movements that VR users frequently run into.
Check it out!