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	<title>Comments for Original Sound Version</title>
	<atom:link href="http://www.originalsoundversion.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.originalsoundversion.com</link>
	<description>Covering and promoting discussion of composers and music with a focus on videogames and other contemporary media entertainment</description>
	<lastBuildDate>Fri, 17 May 2013 05:33:53 +0000</lastBuildDate>
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		<title>Comment on Zuntata RayForces Its Way Into My Ears (Review) by satori</title>
		<link>http://www.originalsoundversion.com/zuntata-rayforces-its-way-into-my-ears-review/comment-page-1/#comment-30339</link>
		<dc:creator>satori</dc:creator>
		<pubDate>Fri, 17 May 2013 05:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.originalsoundversion.com/?p=10289#comment-30339</guid>
		<description>Old, old, old, old, bleh. It /is/ a better album, in some ways better than RayStorm, in some ways not.

&quot;CRACKING!&quot; is a bit odd for the stage, but &quot;INTO DARKNESS&quot; is perfect. Since they&#039;re so similar, this poses a problem to those who like &quot;CRACKING!&quot;&#039;s sound to the point where they want to shuffle it off to stage 5 and get a new theme for stage 4.

&quot;THE PLOT THICKENS&quot; seems unnecessary and unfitting with &quot;QUARTZ&quot; there. If stage 7 was a short &quot;power up&quot; stage, it&#039;d be more appropriate.

&quot;DOOMSDAY&quot; was a poor play, I think. TAMAYO tried to fix this by upgrading &quot;THE FATES&quot; into &quot;INTOLERANCE&quot; for RayStorm, but the-scars-still-run-deep and all that.

Everything else is pretty solid though. One bit that adds a bit of character to this game is the lack of stage transitions; you beat a boss, and the next level&#039;s already scrolling. With that in mind, the end-of-game stage progress seems to &quot;fit&quot; better, and then &quot;REASON FOR IT&quot; comes in to chill your bones...

(I await the day when we can stop talking about &quot;ZUNTATA&quot; and start talking about the individual composers behind each game. The brand means as much as &quot;SuperSweep&quot; or &quot;Basiscape&quot; do.)</description>
		<content:encoded><![CDATA[<p>Old, old, old, old, bleh. It /is/ a better album, in some ways better than RayStorm, in some ways not.</p>
<p>&#8220;CRACKING!&#8221; is a bit odd for the stage, but &#8220;INTO DARKNESS&#8221; is perfect. Since they&#8217;re so similar, this poses a problem to those who like &#8220;CRACKING!&#8221;&#8216;s sound to the point where they want to shuffle it off to stage 5 and get a new theme for stage 4.</p>
<p>&#8220;THE PLOT THICKENS&#8221; seems unnecessary and unfitting with &#8220;QUARTZ&#8221; there. If stage 7 was a short &#8220;power up&#8221; stage, it&#8217;d be more appropriate.</p>
<p>&#8220;DOOMSDAY&#8221; was a poor play, I think. TAMAYO tried to fix this by upgrading &#8220;THE FATES&#8221; into &#8220;INTOLERANCE&#8221; for RayStorm, but the-scars-still-run-deep and all that.</p>
<p>Everything else is pretty solid though. One bit that adds a bit of character to this game is the lack of stage transitions; you beat a boss, and the next level&#8217;s already scrolling. With that in mind, the end-of-game stage progress seems to &#8220;fit&#8221; better, and then &#8220;REASON FOR IT&#8221; comes in to chill your bones&#8230;</p>
<p>(I await the day when we can stop talking about &#8220;ZUNTATA&#8221; and start talking about the individual composers behind each game. The brand means as much as &#8220;SuperSweep&#8221; or &#8220;Basiscape&#8221; do.)</p>
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		<title>Comment on OSV in 2013 by Patrick Gann</title>
		<link>http://www.originalsoundversion.com/osv-in-2013/comment-page-1/#comment-30334</link>
		<dc:creator>Patrick Gann</dc:creator>
		<pubDate>Fri, 17 May 2013 00:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.originalsoundversion.com/?p=19083#comment-30334</guid>
		<description>re: Jeriaska -- I have no problem with him, but ... he refuses to speak with me. And a whole bunch of other people that one might consider his competition, including pretty much all past and present writers for OSV and SEMO. That&#039;s his deal to work out.

re: SEMO -- patience, patience. My hope is that once they get their new name finalized and they get into the swing of things, they&#039;ll be a true force for great game music coverage again. :)

re: perfect world -- that&#039;s what I also wanted for quite some time. I don&#039;t know that it will ever happen. But I am satisfied with the present state of things, sans my inability to contribute regularly to OSV. vgmdb has all the info anyone could ever want, you just have to take initiative. :)</description>
		<content:encoded><![CDATA[<p>re: Jeriaska &#8212; I have no problem with him, but &#8230; he refuses to speak with me. And a whole bunch of other people that one might consider his competition, including pretty much all past and present writers for OSV and SEMO. That&#8217;s his deal to work out.</p>
<p>re: SEMO &#8212; patience, patience. My hope is that once they get their new name finalized and they get into the swing of things, they&#8217;ll be a true force for great game music coverage again. <img src='http://www.originalsoundversion.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>re: perfect world &#8212; that&#8217;s what I also wanted for quite some time. I don&#8217;t know that it will ever happen. But I am satisfied with the present state of things, sans my inability to contribute regularly to OSV. vgmdb has all the info anyone could ever want, you just have to take initiative. <img src='http://www.originalsoundversion.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on OSV in 2013 by Jacob</title>
		<link>http://www.originalsoundversion.com/osv-in-2013/comment-page-1/#comment-30333</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Thu, 16 May 2013 23:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.originalsoundversion.com/?p=19083#comment-30333</guid>
		<description>jeriaska vs. Patrick in Game Music Site Slapdown 2014? I wasn&#039;t aware of any friction between you (either you specifically or if jeriaska has trashed OSV at some point) and him. I swear my mention of the site was purely casual though.

I hate to say it but I somewhat gave up on SEMO, which is not to say anything toward the quality of the site or its content (which are both fine, though a less painful layout would be much welcomed but that&#039;s IMO purely) and like you said their interviews are nearly second to none.

In a perfect world there&#039;d be one awesome site dedicated to all the game music news the internet could shake a stick at, where all the contributors passed along packages of unicorn-blessed candy fudge and readers such as myself were up to speed on all the comings and goings/etc. But, a few core sites covering content in different ways is hardly anything to balk at (and most certainly is better than no sites at all).</description>
		<content:encoded><![CDATA[<p>jeriaska vs. Patrick in Game Music Site Slapdown 2014? I wasn&#8217;t aware of any friction between you (either you specifically or if jeriaska has trashed OSV at some point) and him. I swear my mention of the site was purely casual though.</p>
<p>I hate to say it but I somewhat gave up on SEMO, which is not to say anything toward the quality of the site or its content (which are both fine, though a less painful layout would be much welcomed but that&#8217;s IMO purely) and like you said their interviews are nearly second to none.</p>
<p>In a perfect world there&#8217;d be one awesome site dedicated to all the game music news the internet could shake a stick at, where all the contributors passed along packages of unicorn-blessed candy fudge and readers such as myself were up to speed on all the comings and goings/etc. But, a few core sites covering content in different ways is hardly anything to balk at (and most certainly is better than no sites at all).</p>
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		<title>Comment on OSV in 2013 by Patrick Gann</title>
		<link>http://www.originalsoundversion.com/osv-in-2013/comment-page-1/#comment-30320</link>
		<dc:creator>Patrick Gann</dc:creator>
		<pubDate>Wed, 15 May 2013 13:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.originalsoundversion.com/?p=19083#comment-30320</guid>
		<description>Jacob --

Personal differences with the site&#039;s lead aside, Nubuwo is a solid resource for up-to-date news and info in the VGM scene.

I am personally looking forward to Jayson&#039;s continued contributions at Destructoid, as well as the long-term plans of SEMO to take on a domain change and continue their strong, in-depth coverage of VGM (IMO they have some of the best interviews out there, lots of great details).

As for this site, I too hope that we are able to keep bringing the occasional bits of worthwhile content that I know we can do even without any strict structure or deadlines. We&#039;ll see what happens. More details on my inactivity in the next post, as promised. :)</description>
		<content:encoded><![CDATA[<p>Jacob &#8211;</p>
<p>Personal differences with the site&#8217;s lead aside, Nubuwo is a solid resource for up-to-date news and info in the VGM scene.</p>
<p>I am personally looking forward to Jayson&#8217;s continued contributions at Destructoid, as well as the long-term plans of SEMO to take on a domain change and continue their strong, in-depth coverage of VGM (IMO they have some of the best interviews out there, lots of great details).</p>
<p>As for this site, I too hope that we are able to keep bringing the occasional bits of worthwhile content that I know we can do even without any strict structure or deadlines. We&#8217;ll see what happens. More details on my inactivity in the next post, as promised. <img src='http://www.originalsoundversion.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on OSV in 2013 by Jacob</title>
		<link>http://www.originalsoundversion.com/osv-in-2013/comment-page-1/#comment-30307</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Tue, 14 May 2013 19:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.originalsoundversion.com/?p=19083#comment-30307</guid>
		<description>A good run all the same. I&#039;d been rubberbanding between here and Nubuwo when I realized it seemed there was a ghost town vibe lingering around here as far as new content was concerned. Never truly gave up hope though and if nothing else even without a managing editor hopefully those remaining contributors can still get some stuff out there on a semi-regular basis.</description>
		<content:encoded><![CDATA[<p>A good run all the same. I&#8217;d been rubberbanding between here and Nubuwo when I realized it seemed there was a ghost town vibe lingering around here as far as new content was concerned. Never truly gave up hope though and if nothing else even without a managing editor hopefully those remaining contributors can still get some stuff out there on a semi-regular basis.</p>
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		<title>Comment on OSV in 2013 by Lele</title>
		<link>http://www.originalsoundversion.com/osv-in-2013/comment-page-1/#comment-30304</link>
		<dc:creator>Lele</dc:creator>
		<pubDate>Tue, 14 May 2013 15:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.originalsoundversion.com/?p=19083#comment-30304</guid>
		<description>A bummer, but thanks for the hard work though! Wasn&#039;t around here often, but when I came over it was always a pleasure!</description>
		<content:encoded><![CDATA[<p>A bummer, but thanks for the hard work though! Wasn&#8217;t around here often, but when I came over it was always a pleasure!</p>
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		<title>Comment on BLOODY EARS! Perfect Selection Dracula (Review) by Gamemusicfreak</title>
		<link>http://www.originalsoundversion.com/bloody-ears-perfect-selection-dracula-review/comment-page-1/#comment-30199</link>
		<dc:creator>Gamemusicfreak</dc:creator>
		<pubDate>Mon, 29 Apr 2013 03:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.originalsoundversion.com/?p=18062#comment-30199</guid>
		<description>I paid $40.00 for this album a long time ago, and I didn&#039;t know anything about it then.  Aside from the instrumental tracks, I can think of only one other positive thing to say about this album.  It makes you laugh.
I consider &quot;Salamander Remixes&quot; to be the worst Konami CD ever made, and one of two albums I have that I call my worst purchases ever.  If you listen to it without knowing it&#039;s supposed to be based on Salamander, you would never guess it.</description>
		<content:encoded><![CDATA[<p>I paid $40.00 for this album a long time ago, and I didn&#8217;t know anything about it then.  Aside from the instrumental tracks, I can think of only one other positive thing to say about this album.  It makes you laugh.<br />
I consider &#8220;Salamander Remixes&#8221; to be the worst Konami CD ever made, and one of two albums I have that I call my worst purchases ever.  If you listen to it without knowing it&#8217;s supposed to be based on Salamander, you would never guess it.</p>
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		<title>Comment on Square Enix at its Best: NieR Gestalt &amp; Replicant Soundtrack (Review) by &#8220;Nier:&#8221; The Hidden Gem of this Gaming Generation &#124; The Steeple</title>
		<link>http://www.originalsoundversion.com/square-enix-at-its-most-unique-and-best-nier-gestalt-replicant-soundtrack-review/comment-page-1/#comment-30182</link>
		<dc:creator>&#8220;Nier:&#8221; The Hidden Gem of this Gaming Generation &#124; The Steeple</dc:creator>
		<pubDate>Fri, 26 Apr 2013 00:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.originalsoundversion.com/?p=9330#comment-30182</guid>
		<description>[...] videogame soundtracks of all time back in 2012 and numerous videogame music enthusiast sites like Original Sound Version and RPGFan Music gave Nier’s score gleaming [...]</description>
		<content:encoded><![CDATA[<p>[...] videogame soundtracks of all time back in 2012 and numerous videogame music enthusiast sites like Original Sound Version and RPGFan Music gave Nier’s score gleaming [...]</p>
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		<title>Comment on Dead Space Extraction Interview: Audio Director Don Veca Talks Scare Tactics by Audio scare tactics &#8211; Dead Space Extraction &#124; Epic Sound</title>
		<link>http://www.originalsoundversion.com/interview-with-don-veca-audio-director-of-dead-space-extraction/comment-page-1/#comment-30168</link>
		<dc:creator>Audio scare tactics &#8211; Dead Space Extraction &#124; Epic Sound</dc:creator>
		<pubDate>Wed, 24 Apr 2013 08:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.originalsoundversion.com/?p=4884#comment-30168</guid>
		<description>[...] Read the full interview on the Dead Space audio here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the full interview on the Dead Space audio here. [...]</p>
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		<title>Comment on Nintendo Throws Us A One-Up: Super Mario Galaxy 2 Sound Team Interview by Interview with the Super Mario Galaxy 2 Sound Team &#124; Epic Sound</title>
		<link>http://www.originalsoundversion.com/nintendo-throws-us-a-one-up-super-mario-galaxy-2-sound-team-interview/comment-page-1/#comment-30166</link>
		<dc:creator>Interview with the Super Mario Galaxy 2 Sound Team &#124; Epic Sound</dc:creator>
		<pubDate>Wed, 24 Apr 2013 07:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.originalsoundversion.com/?p=11006#comment-30166</guid>
		<description>[...] Read the full interview with the sound team here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the full interview with the sound team here. [...]</p>
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