Back in 2014 Atari started a push to reach “new audiences” that resulted in a bizarre crossover with Denny’s. The next step in the brand-broadening project has been a long time coming but this week Atari announced a collaboration with rapper, producer and composer, RZA. Basically, RZA has free reign to sample the iconic sounds of Atari’s legacy to create some new music. However, what that’s going to sound like, when it’ll be delivered and how much music he’s creating are currently unconfirmed.
“I’m so excited to work on these iconic games to deliver what I believe will be one of my best albums,” said RZA. “I am going to invite some of my friends to join me and it will be Game On with the first beat!”
He’s obviously not the first to fuse hip hop with video games — Mega Ran, Sammus and numerous other artists are not to be overlooked — but a mainstream album like this can only bring more people around to the idea of game music. As a fan of weird mashups of game music and sound effects I’ll keep my ears open for more on this project as it develops.
OSV has been following the details of the Unravel soundtrack for some time. You can revisit Shawn’s original post about the Swedish inspirations for the music here. Personally I didn’t think the soundtrack was going to be released as the game studio previously reported on Twitter that there were no current plans to release the soundtrack.
It appears the fans of the game’s wonderful music composed by Henrik Oja and Frida Johansson have been heard. The digital release contains 28 tracks, and runs about 5 minutes under 2 hours. Check back for our full review in the coming weeks. You can find the album details at the Video Game Music Database here.
You can purchase the Unravel soundtrack now on Amazon for $11.49.
Is the Unravel Original Soundtrack something you were hoping would get an official release?
It seems vinyl has completely made it’s resurgence into video game music a solid staple. Brave Wave Productions has announced that Shovel Knight fans can expect to see a 2xLP release of its soundtrack later this fall.
Coming this autumn, our release of Shovel Knight The Definitive Soundtrack has been specially mastered for vinyl, under supervision and with final approval from original composers Jake Kaufman and Manami Matsumae. This edition will include the full soundtrack on two discs, with new artwork (not pictured) by Mega Man and Pokémon illustrator Hitoshi Ariga, as well as a composer interview and various series artworks.
A preorder date has yet to be announced for the release, but fans who wish to capitalize on the chance to pick up the fantastic soundtrack on vinyl should subscribe to Brave Wave’s mailing list in order to keep abreast of new news regarding timeframes, and also check back with us here at OSV as we’ll be sure to keep you informed.
In the world of game audio there’s often a need for the sounds of the earlier game consoles. Whether this is to help emulate a feeling of nostalgia of the 80s and 90s or to create all new styles of music with the older sounds, the tones of these classic consoles have had a persistent presence in the gaming world. This has been especially true with the rise of the indie game scene and the emphasis on the styles of the 8-bit and 16-bit eras.
Through the years there have been a number of software tools available to composers and audio designers for recreating these sounds. Programs like FamiTracker and Little Sound DJ have allowed composers to generate chiptune music, but they require considerable time to learn the various functions and limitations of the software. Meanwhile different FM synthesizers can be used to create sounds similar to the Sega Genesis, but often didn’t have the same limitations or imperfections of the sounds that you would hear on the original system hardware.
Now after many years of planning and development, Impact Soundworks, in collaboration with OverClocked Remix, has come forward with a collection of samples recorded from the systems themselves. The result is the sample library Super Audio Cart, which aims to provide a simple way of producing the authentic sounds of these consoles, while also presenting tools to let you do some new and complex things with the available instruments. I’ll be taking a look at the core functions of the library and examining how it stacks up against other methods of creating these sounds. (more…)
You have to really commend the work that the people over at Data Discs put into their vinyl releases of truly classic Sega game soundtracks. The quality is always top notch, and it’s looking like their newest release will be no different. Their sixth official vinyl release has been revealed to be the 1986 arcade racing classic, OutRun.
The game’s music, composed by Hiroshi “Hiro” Kawaguchi, was a staple heard in arcades in the late ’80s and early ’90s.
Video credit of InvincibleHedgehog91
At its time of release, the music, by renowned SEGA Sound Team member Hiroshi “Hiro” Kawaguchi, was a triumph of imagination and creativity. It showcased a fusion of styles and influences, all ingeniously and inexplicably condensed into the confines of an eighties arcade board. – Data Discs
The vinyl will be released in both a classic black and a mint green standard edition, and also in a tri-color, semi-translucent limited edition for £19.99 starting June 25th. You can find out more information on their OutRun release on their website.
We may have Sonic on the brain thanks to his 25th anniversary this month but I stumbled upon Mindwipe’s tribute album yesterday totally by accident. Mindwipe Goes Sonic – The Album wasn’t released to commemorate his 25th (it’s from all the way back in 2012) but like all things on the Internet “if I haven’t seen it, it’s new to me” and in this case it’s perfectly appropriate.
I’m not familiar with Mindwipe’s other music but I can attest that there’s some truly special treatments of Sonic’s memorable themes going on here. Overall I’d describe the sound as High Swank. The familiar Green Hill Zone launches with orchestral pomp as the melody is sung by strings with breakbeat percussion racing behind. And it turns out what my life was missing was the Marble Zone theme done up with accordion and driving orchestral flare. Naturally, there’s a treatment of Starlight Zone and it’s instilling goosebumps and making me misty eyed as I write this.
The album hits 16 themes from Sonic the Hedgehog 1, 2, 3 and even the maligned 4th entry with styles that are wonderfully diverse. Spring Yard Zone has the soulful funk, Chemical Plant Zone a smooth electronic vibe and Death Egg Robot is blown out into a near-rock opera rearrangement for electric guitar and drums (sans vocals).
If you’re still on the hunt for more Sonic music to commemorate the occasion after Materia Collective’s new MOBIUS album I highly recommend giving Mindwipe Goes Sonic a few spins.
I didn’t get to attend E3 2016 this year, but I have been following all the coverage and saw a few posts about 505 Games upcoming underwater game ABZÛ. After being blown away by the stunning visuals I checked out the official game site to learn that Austin Wintory would be handling the music. Austin Wintory composed the music for Journey also released by the same studio. Details of the ABZÛ soundtrack have not been announced yet but you can listen to some of it below.
This first piece “To Know, Water” was used in the trailer for the game at E3 2014. And the most recent trailer below also features some wonderful music.
ABZÛ will be released on Steam and PS4 on August 2, 2016. OSV will be sure to post the full details of the soundtrack once they become available. Is ABZÛ a game you’re looking forward to?
It’s hard to believe that it’s been 25 years since a certain blue hedgehog graced the screens of our living rooms and became the flagship title for the Sega Genesis. However, as of tomorrow, that’s exactly what anniversary it is – Sonic the Hedgehog came into being on June 23rd, 1991 and helped change video gaming for a generation. Likewise, the music of Sonic the Hedgehog became as iconic as its contemporaries such as Super Mario Bros., Legend of Zelda and Mega Man.
To celebrate this momentous occasion, the video game record label group Materia Collective have put together a tribute album that spans so much of the Sonic franchise and some of the most well-known music within the series. MOBIUS: Sonic the Hedgehog Remixed features a whopping 58 tracks of arranged Sonic music from a wide variety of musicians and performers within the game music community, such as Stemage (Metroid Metal), DJ Cutman, Videri String Quartet, John Robert Matz (Gunpoint) and a whole lot more!
“Sonic the Hedgehog is quite literally one of the main reasons that I became a musician. It was also one of my earliest musical influences. Now that I have three kids of my own (who are also Sonic fans), and I am actually a working musician for my career, and it’s the 25th Anniversary of Sonic…there was no way I couldn’t do an album like this as an homage to where it all began.” – Stephen Robert Froeber, MOBIUS director and producer
The album has a huge assortment of genres its draws from, as can be heard within the preview clip. Jazz, electronica, orchestral and rock are just a sampling of what you can expect to hear from the 80 contributing artists attached to the project. MOBIUS: Sonic the Hedgehog Remixed launches tomorrow, June 23rd on the Materia Collective website. Speaking as a girl whose first introduction to video gaming (and thus, video game music) was Sonic the Hedgehog on a snowy Christmas Day in 1991, this should be an album worth checking out.
The past 24 hours seem to be leaving backers of the Mighty No. 9 Kickstarter with an even worse taste in their mouths than had been present through the project’s checkered development. With the game officially releasing today to those who funded the campaign, reports of delays and mixups are already starting to flood in, which only adds fuel to the disgruntlement fire with the previous release delays, aesthetic changes and additional pitfalls that have plagued the game’s history up until now.
However despite the mediocre press reviews and the frustration of fans, there’s still some things to look forward to within the game. I’ve been watching said reviews of the game, and the one consistent thing I’ve noticed is that the game’s music still seems on-point with what fans were expecting. Original Mega Man composer Manami Matsumae, along Mega Man Zero composer Ippo Yamada and contributions from IntiCreates Sound Team members Takashi Tateishi and Masahiro “Godspeed” Aoki seem to have crafted a soundtrack that shines through the mediocrity.
“Main Theme” (Manami Matsumae) – Mighty No. 9
“In the end, the songs are catchy, toe-tapping tunes that you wouldn’t imagine came from four different people. Now that all is said and done, I’m deeply attached to each and every one of these songs, and I can imagine each stage as I listen to them (I saw quite a bit of them during my BGM checks, after all!)
I’m actually pretty hopeless when it comes to action games, but when Mighty No. 9 goes on sale I’ll do my best to beat it so I can hear all the music they way it should be heard. I hope all of you do the same!” – Manami Matsumae
“Boss Theme” (Ippo Yamada) – Mighty No. 9
“We’ve been able to make some beautiful music with our team of Manami Matsumae, Takashi Tateishi, Masahiro Aoki, Mega Ran, recording staff, vocal casts, and the Inti sound team. We hope you all enjoy it!” – Ippo Yamada
It’s clear that all of the composers put their full efforts into the game’s soundtrack, and from what I’ve heard so far I haven’t been as disappointed as some fans are of how the game seems overall. It still invokes a lot of the old Mega Man and Mega Man X nostalgia that I think so many were hoping for. We’ll keep an eye out for the game’s full OST for a future review, but in the meantime we’d love to hear what backers think of the game’s music when they hear it.
Let us know what you think when you play the game! Does it stack up to expectations, or fall short like so many say of the rest of the game?
GameChops has announced the release of their big Summer album Hopes & Dreams by Arcien with an accompanying music video. Hopes & Dreams is a remix album dedicated to the indie fan favorite, Undertale. Unlike the label’s previous Undertale album — Undertale Remixed by Holder — Hopes & Dreams takes a different approach to the massive amount of music from the game.
“While Holder focused largely on character themes, Hopes & Dreams sets out to adapt the setting and story of Undertale in a musical form. From the future house intro, “Once Upon a Time,” to the 80’s synthwave “Thunder Snails,” to the dark, drum and bass boss battle “Your Best Nightmare,” Arcien hits all the major plot points of the Undertale story. Thoughtful transitions make the album a joy to listen to, front to back.”
Last year when E3 wrapped up I wrote two posts about my most anticipated soundtracks and revisited recently here. Having followed the news about E3 from all the major developers this year I’ve got a brand new list of soundtracks I can’t wait to hear. I’m limited myself to my top 5 choices this year, and one bonus stand out music game I’m excited for.
So come read about the soundtracks I’m most excited about, and let us know what future game soundtracks you’re looking forward to post E3 2016!
The gaming and music event RE:Play is returning this year to Houston, Texas on July 2nd for another round of, well, gaming and music fun!
An event created in Houston, TX that centers around the love of gaming and the music it inspires combined. It is designed to be an outlet for game developers and musicians to perform and showcase their material, as well as fans to celebrate their love of gaming!
This time around, RE:Play has partnered with Lazybit Collective and will be featuring new games and arcades for your gaming pleasure. They also will be featuring a new lineup of musical guests and performers to tantalize your earmeats. The performer lineup is:
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