On April 7, 2015, La La Land Records (who have released several great video games scores on CD) released the soundtrack to He-Man and The Masters of the Universe. The music was written by Haim Saban, Erika Lane, and Shuki Levy who composed music for both The Super Mario Bros. Super Show!and The Legend of Zelda cartoons. If you were a fan of these shows you will probably enjoy this classic music. The 2 CD set contains over 90 minutes of never before released music from the series. The soundtrack is available on La La Land Records website for $24.98 plus shipping. I’ve already ordered my copy.
After writing about the music of the Legend of Zeldacartoon, composed by Shuki Levy, I had to write about the music of the parent program, The Super Mario Bros. Super Show!It ran for a total of 52 episodes (65 if you add in the Zelda episodes) in Fall of 1989, and was shown in reruns for years to come.
The music of the show has also become a fan favorite amongst Super Mario fans, myself included. The title theme song, ending theme, and background music score are all memorable. Come read my thoughts on the music of this classic Nintendo Live Action and Animated Series.
Get ready to listen to the haunting orchestral tones and dissonant choral chants of FromSoftware’s latest game Bloodborne. Fans of the game and its music will soon be able to get their hands on the game’s soundtrack. Previously, the only way to get a copy of the Bloodborne soundtrack was to order the collector’s edition version of the game. The soundtrack will now be receiving a digital and physical release on April 21st through the Sumthing Else website.
The album features just over 70 minutes of music on 21 tracks. The score for Bloodborne was written by several composers, including FromSoftware’s Yuka Kitamura, Tsukasa Saitoh, and Nobuyoshi Suzuki. Guest composers Michael Wandmacher and Ryan Amon also contributed in crafting the score. The soundtrack features a 32 member choir, a 65 piece orchestra, and a number of instrumental and vocal soloists. The album will be sold for $10 and individual tracks will be available for 99 cents. So mark your calendars for April 21st and get ready to add Bloodborne‘s chilling music to your collection.
The Game Developers Conference, or GDC, is a great place to meet people within the game’s industry and to check out talks on specific disciplines and subjects. One of the big categories that gets discussed is game audio. Topics on the subject can include sound design, composition techniques, and orchestration/arrangement. However, not everyone gets the opportunity to attend the event. Luckily, the GDC Vault is offering up viewing of several of this past year’s panels and talks for free.
There are also a few audio related talks that were on the Independent Games Summit list, like C. Andrew Rohrmann’s talk titled “Creating Hyper-Adaptive Music on an Indie Budget.” You can, of course, check out the free-to-watch talks from the other categories and disciplines as well. So if you’re someone who is interested in learning more about game audio or just want to get brief look at what happens at GDC, these videos will be right up your alley.
In this edition of Game Soundtracks For Your Soul I look back as some character building music. I consider music character building in the sense that it’s music I had to listen to many times, over and over again because I was playing a game that had a time limit or underlying sense of urgency to the music.
The soundtracks I discuss this week is the music of the classic Rare Nintendo 64 exclusive title Blast Corps. The other game was also an exclusive to the Super Nintendo and a one of a kind classic Uniracers.
Fans of Yasunori Mitsuda’s score to Chrono Cross have been anticipating the release of an arranged album for years, because Mr. Mitsuda has said he’s been working on it for some time and hoped to have it released for the 10th Anniversary of Chrono Cross. As we’ve just passed the 15th Anniversary of the game on November 18, 2014, it seems like this yet-to-be-released album is lost somewhere in time.
In this article I cover briefly the history of the arranged album, and highlight the arranged tracks that Yasunori Mitsuda has officially released to date. I also add a few tracks to that list from another releases based on their similar sound and production quality.
If you’re looking for a reason to nip over to England this fall, the date for this year’s Game Music Connect has just been announced for September 15, 2015 in London at the Southbank Centre!
For the uninitiated, Game Music Connect is the video game music industry’s equivalent to the Game Developers Conference, features workshops and symposiums dedicated to various facets of the game music industry. This year’s big focus is “Scoring Virtual Reality”,and will explore the role of music in VR environments and how music and design must interact to bring the entire experience together (Something interesting for those who followed the recent [NUREN] Kickstarter and wanted to know how music is tackled within VR games). Other workshops include “Sample Library Creation”, “Mixing Mockups” and more! Beyond the event founders James Hannigan (Harry Potter games, Command & Conquer) and John Broomhall (X-COM, Forza 5), last year’s event also featured industry guests such as Jason Graves (Dead Space, The Order: 1886) Gary Schyman (Bioshock Infinite, Dante’s Inferno) and more!
With this being it’s third year, Game Music Connect hopes to continue bringing together pro and semi-pro musicians and composers of game music to share talks about their experiences, showcase demo reels, participate in demonstrations and more. Tickets and info for the event can be found on the event’s website and feature an early bird deal until May 31st for those wanting to get in on the event early.
Our second game preview from PAX East is a new game being developed by Harmonix. Back in May of 2014, the group successfully received backing on their Kickstarter for the game Amplitude. The project received over $800,000, just making past their initial funding goal. Since then the Hamonix team has been working on the game and had an early alpha build available to try out at this year’s PAX East and GDC.
Amplitude is a rhythm action game based off the developer’s earlier titles like FreQuency and the PS2 version of Amplitude. The last Amplitude game was released back in 2003, over a decade ago. This new game is a remake/reboot of the original and hopes to bring the fun of Amplitude to a new generation of consoles and players. (more…)
We’re in that age where we want everything at our fingertips without the need to go searching too extensively. We subscribe to feeds and bookmark databases so we always know where we can go for all of our information and news on any particular topic.
Streaming has become a popular thing in this age where traditional radio is becoming quickly antiquated. When you have the ability to create and stream nearly any amount of any genre of music, why limit yourself to stations that cater to a larger demographic? Video game music is no different, with entire online stations dedicated to just game music and VGM arrangements. So where are some of the best places to go to get your steady game music fix?
Every PAX East features a wide array of companies and developers showing off their upcoming or recently released games. Here at Original Sound Version, we like to highlight some of the music related games that we come across during the event. These often end up being rhythm games, but this can also include other game genres where music is a vital element. A good example of this would be the FRACT OSC game that we previewed at last year’s PAX East. This year we will be highlighting two upcoming games that were on display at the PAX East Expo floor.
Our first preview is an action rhythm game called Thumper. This was one of the many titles featured at the PAX East Indie Megabooth. The game is currently being developed by Marc Flury and Brian Gibson, who have both worked on rhythm game titles at Harmonix. Flury acts as the lead programmer, with Gibson providing his music and art talents for the look and sound of the game. (more…)
It’s time, once again, for the MAGFest recap. Every year we try to present a small sample of what we experienced at the Music and Gaming Festival. This year’s MAGFest was a little different from previous years. The event not only took place later in the month of January, it also conflicted with the new PAX South event down in Texas. This unintended scheduling dilemma left potential attendees and guests torn between the two events. While it would have been fun to check out the latest addition to the PAX convention circuit, MAGFest has always been the traditional destination for members of the Original Sound Version team. This brings us to today’s recap of the events of MAGFest 13. While it’s impossible for us to experience and cover every panel and concert that the festival has to offer, we always like to provide a glimpse of the madness and excitement that is MAGFest. With that said, here is my brief recap of MAGFest 13. (more…)
The Legend of Zelda cartoon holds a very special spot in my memory, as does the music. A lot of the music to The Legend of Zelda is readily available on CD. However, beyond the theme song for the cartoon, very little music from this short lived animated series is available. The series was part of The Super Mario Bros. Super Show! and The Legend of Zelda episodes usually ran on Fridays. The music for the series was composed by Shuki Levy who composed all of the best music from the 1980s and ’90s animated series and who currently holds the world record for television themes.
In this article I share my thoughts on the music of the series and share links to some of the music clips used during the series. Believe it or not, this was one of the first symphonic renditions of The Legend of Zelda theme.