It’s not often that soundtrack labels have sales, but La La Land Records for one week only is offering a buy two, get one free sale on all of their titles. La La Land Records has produced some excellent video game soundtracks which include: Flower, God of War: Ascension, Lair, Sorcery, Star Hawk, Socom 3/Socom Combined Assault, and Socom 4. As well as a ton of great Film and Television music.
ONE WEEK ONLY!: BUY TWO GET ONE FREE SPECTACULAR!
STARTS 9/8 at 12noon (PST). For every two CD TITLES you purchase online at lalalandrecords.com, get another CD TITLE of your choice absolutely FREE! We won’t even charge you additional shipping for the free CD title! Your free CD TITLE must be equal to, or less than, the price of the lowest cost CD TITLE you purchased. For instance, if you purchased one CD title that was $24.98 and another that was $15.98, the free CD title you choose must be priced on our site as $15.98 or LESS. This offer is good thru 9/14 and applies only to CD titles that are currently in stock.
La La Land Records
I personally own the Lair by John Debney and Flower by Vincent Diamante, both soundtracks are phenomenal. If you’re a CD lover, this is a sale you don’t want to miss!
The original PlayStation may have celebrated its 20th anniversary last December in Japan, but for me — an American teenager at the time — it’s September 9th, 1995 that I remember most fondly. Even before the console was out it was turning me on to new music. The “Hear it Now, Play it Later” demo disc I got for pre-ordering the console introduced me to the likes of Korn, Mother May I and Dag and even included uncredited tracks from Tommy Tallarico. After the launch it was a constant stream of new favorites with soundtracks in every style represented.
But just like Sony’s push to bypass 2D games and focus on the PlayStation’s polygonal power, there wasn’t a lot of classic 16-bit style music to be heard. Some developers did choose to render their music with the PlayStation sound hardware but the cool factor of “CD Quality Sound” was hard to ignore. It wasn’t exclusive to PlayStation — CD-based consoles had been around for nearly a decade in 1995 — but almost unanimously the sound was more like “real music” than the proverbial “bleeps and bloops” of the games that came before them. That was a powerful moment for gaming’s mainstream acceptance with graphics and music that leapt farther towards reality.
With that in mind it’s a little ironic to hear flagship PlayStation themes done in a chiptune style but it makes for an equally striking testament to how far things have come. That’s what Shiryu has done to commemorate the PlayStation’s 20th anniversary with the album PSXX. It’s a great listen that’s sure to touch at least one PlayStation classic you’ll recognize. I also found myself impressed with renditions of the atmospheric music from Tenchu, Resident Evil and Tomb Raider.
It’s an unexpectedly fitting way to remember the PlayStation on this anniversary of its North American debut and a great remix collection for any other day. PSXX is available now for €4 on Shiryu’s Bandcamp page. If you’d like to reminisce about the days of the PlayStation or just dream up other games you’d love to hear chiptuned, let us know in the comments.
Fall seems like it will be a good season for huge remix album releases. Tomorrow marks when you can expect the release of Final Fantasy IX: Worlds Apart arrangement album by Overclocked Remix. The 4-disk album will feature a whopping 58 tracks arranged from a large cast of artists new and old and directed by Cain “Fishy” McCormack. The album will span the entire soundtrack of Final Fantasy 9, originally composed by Nobuo Uematsu.
“There are so many variations that we actually had to limit the number of versions of similar themes. Twice in interviews, Mr. Uematsu has said that the Final Fantasy IX soundtrack is his favorite of the series, and you can definitely tell he got carried away given the depth on display. Even if you don’t agree that it’s his best, I definitely think it’s the most cohesive effort in the series.” – Cain McCormack
This marks the fifth full Final Fantasy arrangement album released under the game music arrangement community Overclocked Remix‘s label. Like the past mega-albums released, Worlds Apart will be released digitally for free. Go to the website for Final Fantasy IX: Worlds Apart tomorrow for more details about the release, and let us know what you think.
It might not be a very Halloween-inspired release, but the soundtrack to the upcoming Halo 5: Guardians will be releasing via Microsoft on October 30th. Currently, the album is up for pre-order on Amazon in both a 2-disk CD as well a a 2-vinyl LP for $24.98 each, and will also presumably be released in digital formats around the same time.
Halo 5: Guardians is composed by Kazuma Jinnouchi, who also worked on Halo 4 alongside Neil Davidge, and was also a composer for Metal Gear Solid 4: Guns of the Patriots.
Check out sample of the soundtrack from MathChief’s second channel.
After a lengthy legal fight, a court-appointed arbitrator has ruled in favor of ex-Bungie composer Martin O’Donnell. As a result, Bungie must restore O’Donnell’s stock holdings, the value which remains unknown since Bungie isn’t a publicly traded company, and continue to pay what’s owed to the composer as part of the company’s profit-sharing plan.
This is actually separate from an earlier case between O’Donnell and Bungie chief executive Harold Ryan, which we reported on last year. In that suit O’Donnell won his right to unpaid overtime and other benefits, amounting to around $95,000, that Bungie still owed him after they fired him.
Back in April of 2014, Matin O’Donnell was abruptly removed from his position at Bungie as audio director. Not only was O’Donnell responsible for writing music for the Bungie’s new Destiny game, including music planned for the expansions, he also worked with the audio team on sound effects and voice overs.
The court documents reveal what led to tensions between O’Donnell and Bungie before he was fired. Primarily, the disagreements started over the composer’s creative freedoms, particularly the use of the eight movement suite “Music of the Spheres” that he worked on with Paul McCartney. When Activision replaced the suite with its own in-house music for the Destiny trailer, O’Donnell began pushing back and made attempts to prevent that version of the trailer from being used. You can read more about the complex internal disputes that led to the incident in greater detail on Venturebeat.
While it’s not entirely clear how much money O’Donnell will be earning off of the profit sharing rights in the future, he has been awarded $142,500 as his profit-share from last year alone. According to the final ruling, O’Donnell has a number of choices in what form he can recover his stock, including 192,187.5 shares of Bungie common stock or cash equivalences of the stock based off of percentages of previous stock values.
While O’Donnell has won a great victory against his former employer, he sadly won’t be able to release the “Music of the Spheres” suite on his own without permission of the current copyright holders, who are unlikely to be giving it if this latest suit is any indication. In the meantime, O’Donnell has gone on to start a game company of his own called Highwire Games.
It just popped into my head the other day as I was (still, forever) cleaning up my music collection: what single game has the most music. The few that sprang to my mind were Final Fantasy games with their multi-disc soundtracks and Ocarina of Time that squeezes 82 songs onto a single disc. But that’s just in my own personal experience and I knew there had to be gargantuan soundtracks out there I was completely oblivious too. So I did what inquisitive minds have done for eons when a question exceeds their realm of understanding; I asked reddit. And, boy, did the r/gamemusic subreddit respond in kind. This is by no means comprehensive or scientific but here are some of the games that got thrown my way.
Runescapeis a name I’ve heard for quite a while (14 years it turns out) but I’ve never known anyone into it or gone looking for myself. In the process of writing this post I finally did look it up and, oh, it’s an MMO. That explains why I’ve never gotten into it. Anyways, according to the RunescapeWikia there are 1,055 music tracks available in the game as of August 24th, 2015. Potentially more astounding, I’ve seen it mentioned that much of the music is presented in triplicate with new versions arranged for the Runescape 2 and 3 upgrades of the game.
Also out of my wheelhouse is Blizzard’s perpetual MMO, World of Warcraft. The closest thing I could find for confirmation is this YouTube playlist consisting of 547 tracks. As it was last updated in September 2014 it doesn’t include the 53 tracks from the Warlords of Draenor expansion which would bring it to an even 600. Blizzard also announced another expansion at GamesCom this year, Legion, which will surely add even more music.
Continuing the trend of games I’ve heard of but am mostly clueless about is EVE Online. It may not have the most individual tracks for a game but its base soundtrack of 74 songs is nearly seven hours long. Add in an extra 26 from the expansions and another 20+ tracks of mission-specific music and it’s another juggernaut of a soundtrack.
Finally, something I know. Well, I know most of the source material from Super Smash Bros. for Wii U, if not the spastic fighting game itself. You could argue against it as it’s basically a huge compilation of existing music but I’m throwing it in. Encompassing a huge swath of Nintendo’s history, and an increasing range of third-party properties, the current Smash’s soundtrack weighs in at over 450 tracks.
To round things up I also got mentions of this eight hour playlist from the original version of The Sims (with expansions), a link to Bayonetta’sridiculous 5-disc, 150-song soundtrack and a great comment about the biggest soundtracks for the Commodore 64 and NES. Lastly, a few people pointed out that the most technically correct answer would be games with randomly or procedurally generated music. Proteus, Spore, Peggle 2, and Fezall use scripting to build a score based on what is happening to the player at the moment. These could result in thousands, maybe even millions, of different musical combinations that would never be repeated. It’s an accurate point but I don’t think it falls in line with the spirit of my original question. By the way, neither do games with licensed soundtracks like Rock Band which, at one point, was up to 1,692 tracks.
So, dear OSV readers, what do you think? Which individual game (expansions or not, it’s up to you) has the most music? Ring in with your own thoughts and suggestions in the comments and maybe we’ll get a little closer to a definitive answer.
For this week’s arrangement, we turn to a piece of game music that has had a fair number of interpretations. The track “Dire, Dire Docks” from Super Mario 64 was originally composed by Koji Kondo and has been a favorite of many remixers, arrangers, and game music lovers since its creation.
Today’s Arrangement of the Week is a rock cover of “Dire, Dire Docks” by Leandro Abreu titled “Sunken Ship.” This piece was originally written for Dwelling of Duels: Water Month back in May of last year. It would later find a home on OC ReMix.
The opening of the arrangement actually gives the impression that this may be a more electronic synth remix, with an electric piano and atmospheric effects starting the track off. But soon a clean electric guitar comes in with the familiar “Dire, Dire Docks” melody. An electric bass soon joins in with percussion, which helps give the track just a bit more energy.
What I like about this particular arrangement is how light and relaxing it remains. The guitar and bass mixed with the electric piano, synth effects, and string pads creates an energetic but calming tone. It also matches the mood of the original track quite well. Even when the guitar takes a solo around 2’20” the piece is still upbeat and pleasant, never sounding overly aggressive or overdriven. Overall, a wonderful interpretation of a beloved Nintendo piece.
Have any favorite covers, remixes, or arrangements of “Dire Dire Docks” that you’d like share? Let us know in the comments below. You can check out Leandro Abreu’s “Sunken Ship” on OC ReMix.
We’re a week away from the start of the MAGClassic (formerly MAGFest 8.5), which is the organization throw-back event meant to capture the smaller and more intimate feel of earlier MAGFest events at the Hilton Alexandria Mark Center hotel in Alexandria, Virginia. Last year’s event seemed to go off well enough to facilitate a repeat event for Fest-goers who favor a smaller and less grand event than MAGFest Prime. This year has a slew of performers, some previous MAGFest staples and some being fresh faces to the event, who will be playing over the course of the three day event. The final line consists of:
Super Guitar Bros
Professor Shy Guy
You Bred Raptors?
and the currently unannounced, DiscoCactus
The event runs from September 11th – 13th and tickets are still available, so anyone who wants to experience a more subdued MAGFest like the days of yore should think about jumping aboard that hype train.
MAGClassic might prove to be a good alternative to the main MAGFest 2016(aka: MAGFest XIV) event for some people. Within 24-hours of opening up room reservations at the Gaylord National Harbor, the event’s epicenter, all MAGFest-block rooms sold completely out, and we’ve been informed by MAGFest staff that the initial overflow hotels have also subsequently been completely booked. Fortunately, they assure that more overflow hotels will open up soon, and there’s always the chance of cancellations that will open rooms up across all of the hotels. MAGFest hit an attendance of over 17,000 at this past year’s event, lending weight to the rapid rate of hotel reservations for the upcoming event. Pre-registration for MAG ’16 is currently open at $50 per attendee with group rates available, and price increases by the end of September. I’ve also been informed that new swag will be available for attendees to purchase, both as additions to their registration and at the event itself, and any and all donations to the event are now tax-deductable with the organization’s new non-profit status, with funds going towards improving and supporting the event and helping its staff and many volunteers.
We’ll keep everyone posted with any big MAGFest news that pops up within the next few months. Band and guest announcements should start popping up within the next month or so, and we anxiously await to see what’s in store for what might be the biggest MAGFest event yet.
Will you be attending MAGFest 2016 or MAGClassic? What would you like to see at either event? Let us know in the comments!
BT (Brian Transeau) is a leading Electronic Dance Music (EDM) composer, film and video game composer, and technologist. He along with some help from Video Games Live creator Tommy Tallarico successfully kickstarted an album and concert of his music recreated with a live symphony orchestra. The orchestra segments for the album were recorded in the Czech Republic by the world renowned the award winning City of Prague Philharmonic Orchestra conducted by the exceptionally talented Eimear Noone. I was not fortunate enough to attend the concert held in Miami on March 29, 2015 but have watched this trailer created by TANZ GROUP at least a dozen times which is just a taste of the experience.
BT just announced the official release date of the album, October 12, 2015 and you can watch the announcement video on Kickstarter. In the video BT hints that further news will be announced on the same date, and my prediction is a world tour. Did you attend the Miami concert or back this Kickstarter? Let us know!
The people at Game Music Connect today revealed the final speakers to be added to the lengthy line-up for its third annual international video game music conference which returns to The Purcell Room at London’s Southbank Centre on September 15.
Rocksteady Studios’ resident ‘BATMAN’ composer and audio director Nick Arundel (Batman: Arkham Knight, Batman: Arkham City, Batman: Arkham Asylum) and renowned game and film conductor Allan Wilson (Fable and Harry Potter video game series, Avengers: Age of Ultron) will join Sony Computer Entertainment America’s Director of Music, Chuck Doud and COOL Music CEO/Composer Agent, Darrell Alexander for a high-powered roundtable discussion on recording live orchestra for video games, “Score To Studio 2″. The Score To Studio 2 panel seeks to pull the curtains back on how this extraordinary machine works, highlighting the specific challenges which video game projects present compared with other entertainment media.
Brave Wave Productions just released the soundtrack to Exile’s End by composer Keiji Yamagishi known for Ninja Gaiden. The game was developed by Magnetic realms and published by Marvelous Inc.
Exile’s End is an homage to early 90′s action-adventure PC games like Flashback and Another World, but with a Japanese flair. The core of the game is from Australian game maker Magnetic Realms with art, cutscenes, and music provided by legends of the 8 and 16-bit eras from Japan. It draws its thematic influence from the science-fiction films and anime of the 80′s and its gameplay from classic Amiga and Commodore 64 action-adventures.
When tasked with composing the game, Keiji Yamagishi delved into uncharted territory by experimenting with moody, ambient electronica — a welcome departure from his signature style.
Brave Wave Productions
The album is available as a digital download from Brave Wave for $7.00, or as a bonus DLC if you buy the game on Steam during the first week for $9.34 (15% Off until September 7!) From what I’ve heard so far it is a fantastic release. Let us know what you think!
The turn-based indie adventure game Nova-111 was released on multiple platforms just a few days ago and now the soundtrack by Jack Menhorn is available for download. The soundtrack is an atmospheric electronic work designed to accompany the game’s sci-fi environment.
The Nova-111 OST is available on several platforms, including Amazon, Google, Loudr, and iTunes. Menhorn has also written up a blog post on the process of creating the sound effects and the interactive music for Nova-111 on Gamasutra and on his website. We’ll have a full review of the soundtrack here on OSV at a future date.