A soundtrack that works outside the realm of anime, Terror in Resonance is a must listen for anyone who enjoys ambient music
Solar Fields (aka Magnus Birgersson) has been crafting sonic textures to melt your ears and envelop your soul for well over a decade. In the video game world, he is best known for his work composing the fantastic Mirror’s Edge soundtrack while also contributing the music from his album Movements to the Alien Trap game Capsized. He is also an acclaimed DJ and producer who is currently in the studio writing the followup to his last album Random Friday. In this exclusive interview with OSV, Magnus gives us some insight into his creative process and his experiences performing live.
Please note: This interview was conducted as a text-based correspondence, and we’ve chosen to leave Birgersson’s emoticons intact. We think the underlying message from the composer is that we should all smile more. (more…)
Indie ambient/electronic music composer Solar Fields (real name Magnus Birgersson) has released a lot of original albums, but he’s also no stranger to VGM (see our review of the Mirror’s Edge soundtrack). But, in 2011, one of Magnus’ 2009 albums got repurposed.
I talk about this all the time. Of all the “original” albums reviewed on OSV, how many times have I (or other reviewers) said in passing that the music would make for a great game soundtrack? Many, many times. Yet, how often does that happen? Almost never.
Well it happened here. Indie developer Alien Trap Games used the entirety of Solar Fields’ 2009 album [ Movements ] as the soundtrack for their 2011 2D platformer Capsized.
Having listened to the album separately, and having played Capsized through to completion, I have a lot to say about this music. Won’t you join me? (after the jump?) (more…)
Some people wait a lifetime for a soundtrack like this. Others wait until it’s included in a sweet bundle.
The soundtrack for inMomentum has been weaved together by the illustrious Gareth Coker. This guy clearly had a sense of what the game was about and wrote the music in a way that really fits the game’s style. The digital booklet, featuring awesome concept art from the game, serves as a reminder as to the consistency of vision and style between the game and its score.
More after the jump. Apologies to Kelly Clarkson for the riff on her classic hit (except, not really; I never want to do piano accompaniment to that song for a wedding ever again). (more…)
I cannot get over the level of genius and creativity that comes from these one-man indie production teams. Among them, I’ve really come to love the work of Superflat Games (essentially, Jasper Byrne). Last year we reviewed the soundtrack for his stellar, free Flash game Soul Brother. That was a funky drum-n-bass kind of album, like a mix of Daft Punk and other forms of avant garde Euro-pop. In sharp contrast, we have the soundtrack for Byrne’s latest project.
Lone Survivor is a psychological horror / survival sim, and the game itself is excellent, I assure you. As for the music? Well, that’s why we’re here.
Find out about the soundtrack for Lone Survivor, including how to get it, after the jump! (more…)
This is the least surprising album review I’ll ever write.
You see, Jeramiah Ross (aka “Module”) composed this amazing game soundtrack 3 years ago. Remember Shatter? Yeah, that was awesome.
In 2012, Module finished his original album “Imagineering.” According to his statements in our most recent podcast, some of these songs have been bouncing around in Module’s mind (and computer) for as many as six years. Given time to mature, they’ve become something absolutely stunning.
We’ll highlight some of our favorite tracks, and why they’re our favorites, after the jump. (more…)
One of the games that came with Humble Indie Bundle #2, Osmos is an action-based puzzler where you play as a blob of stuff trying to consume smaller blobs before bigger blobs get you. It’s like a katamari ball that needs to avoid larger katamari balls until it’s large enough to grab those katamaris.
Ooh, competitive katamari. That could be fun if you had like 32-player matches.
Anyway, one thing I really loved about this game was its beautiful ambiance. Space is so empty and so full at the same time, and the game’s audio-visual presentation to the player helped express this concept so well.
Keeping in line with the game’s theme of singular large blobs, the studio behind the game released a 50 minute soundtrack as one single audio file available for free. Though the artist and track titles are listed individually while playing the game, you’ll get them all lumped together in your listening experience. So go grab that music file and follow along after the jump. (more…)
It’s finally arrived. Jeremy Soule’s Skyrim soundtrack has easily been one of my most anticipated soundtracks of the year after seeing and hearing it in action at E3, and while I admit that I’ve been a naughty boy and have yet to play the game (I was trying to jam through Skyward Sword and have just wrapped up Dark Souls), I’ve been enjoying the hell out of the soundtrack.
The Soule brothers gained a lot of attention with their scores for Morrowind and Oblivion, so how does Skyrim stack up? That comparison is hardly even fair, but I won’t spoil too much before the jump.
Check out our review! (more…)
When Akira Yamaoka left Konami for Grasshopper Manufacture last year, everyone wondered what Yamaoka’s unique outlook on music as a sound design element would mean for Grasshopper Manufacture’s characteristically unique projects. While Yamaoka did contribute a couple tracks to No More Heroes 2 under a pseudonym, Shadows of the Damned, Grasshopper Manufacture’s new collaboration with EA Games is Yamaoka’s first full score with the company.
With that in mind, when it was announced that fans who pre-ordered Shadows of the Damned would receive a download code for a 12-track promotional soundtrack, I was even more interested. What would it offer, and would it live up to Yamaoka’s name, which has been extensively used to promote the title?
Find out in our review after the jump. (more…)
I was never a huge fan of Parasite Eve as a game, but I loved the music. I can’t say I remember a whole lot about the first game outside the terribly over-the-top storytelling (the quote I’m referencing in this post’s title pretty much had me wanting to turn the game off about 5 minutes in) and the fantastic score by Yoko Shimomura, and I never got around to experiencing Parasite Eve II or its soundtrack composed by Naoshi Mizuta.
I suppose that’s what makes this box set special to me. It’s giving me the chance to catch up on the first and finally experience the second game’s soundtrack. Likely re-released on Square Enix’s record label to promote the upcoming The 3rd Birthday, there’s no better time than now to bring out the classics that inspired that excellent soundtrack.
But do the original soundtracks withstand the test of time? Find out in our review after the jump. (more…)
Yeah, a new entry into the Parasite Eve franchise seems more suited for a Halloween release than a Christmas one, but apparently Square Enix thinks otherwise. Just two days away from release in Japan (alongside the soundtrack), events in the game apparently take place around the holiday season, with even a few surprise Christmas songs making their way into the soundtrack.
But I’m getting ahead of myself. Series composer Yoko Shimomura returns with composers Tsuyoshi Sekito and Mitsuto Suzuki to provide a pretty sizable 3-disc soundtrack for the third chapter of Parasite Eve on the PSP. Are they able to maintain the quality music that the series was known for in the past?
Find out in our review of The 3rd Birthday Original Soundtrack after the jump! (more…)
Auditory Canvas is the moniker behind David Holmes. With three EPs under his belt, Fabric of Life represents the first album of this original and forward thinking producer. The curious blend of delicate electronics and stuttering rhythms featured in Fabric of Life sculpt a unique world of its own, combining dreamy textures and original ideas throughout the album’s ten tracks.
Additionally, the album aims not only to fund some worthy charities, but was funded itself via means of crowdsourcing via kickstarter.com. Crowdsourcing represents a way for fans and creators alike to fund and follow projects that interest them. As crowdsourcing is a large enough concept to warrant an article in its own right, I’ll leave that at the moment to move onto the tracks themselves.
Read on as we guide you trough the colours and forms of this canvas (more…)