… soon … well, in December, actually. When it comes out, first week of December, we will distribute the codes.
But for now, we thought we’d announce the winners! The five of you will receive an email from me [Patrick] today, and separate emails when the Bandcamp distribution codes are ready in early December. Now then, drumroll please…
Oliver R. / Jack de N. / Véronique M. / Sabin Figaro / Jack W.
For those who wanted to know the answer to our entrance quiz: “In Cosmic Star Heroine, there is a particular bounty hunter who has quite the affinity for capes: can you tell us his name, and his weapon of choice?”
Name: Z’xorv | Weapon: Claws
And now you know! We wish we could’ve given away codes to everyone! For those of you who still want it, remember that you can preorder it for 7 GBP here.
It’s that spooktacular time of the year again when we Americans overdose on Halloween. We’ve done our part in years past to feature appropriately spooky video game music and so have composers and remixers. One of this year’s offerings comes from Ben Prunty, the composer of FTL, Gravity Ghost and StarCrawlers. Described as “Halloween electro-funk”, the album is actually the soundtrack to upcoming indie brawler FrankNJohn but is rebranded here as ElectroCrypt in celebration of Prunty’s favorite holiday.
“The music was inspired by Danny Elfman, the old Super NES game Zombies Ate My Neighbors, and the gleeful indulgence of OCRemix, a community of game music rearrangement artists that I love,” Prunty explains.
You can check out the full album on Bandcamp and pick it up for $5 if so inclined. Prunty adds that the sales from the album are going towards getting his live shows up and running.
Earlier this week, we had the opportunity to catch up with everyone’s favorite Irish musical duo. Okay, maybe not everyone’s favorite … there are probably loads of Irish musical duos out there. But if we narrow it down to Irish VGM duos, it might be safer to say that Chris Geehan and Dan Byrne-McCullough of HyperDuck SoundWorks top the category.
In the past few years, their work on Dust: An Elysian Tail and Penny Arcade’s On The Rain-Slick Precipice Of Darkness 4 have defined their sound and given them a strong fanbase. In the following interview, we get set for what’s to come, as well as how you can win a free digital version of the upcoming Cosmic Star Heroine OST when it arrives (digitally, via Bandcamp) on December 7th of this year. (more…)
If you’re familiar with Alex “Roetaka” Roe, you’d know he’s been a artist in the arrangement scene for a while, dating back a good decade. Almost two years ago, he released an album inspired by the FromSoftware game Bloodborne, which at the time was not quite released but Roe loved the concept enough to create ‘Borne in Blood’ to celebrate it’s upcoming debut.
Evidently the game made such a lasting impact on Roe, he decided to make a second original album inspired by Bloodborne (Not that I blame him; Bloodborne’s music is some of my favorite of recent years and was my OSVOSTOTY pick for 2015).
‘Night of the Hunt’ is my new original album inspired by Bloodborne. When I made ‘Borne in Blood’, I was writing it not knowing a lot about what the game actually was or what its music was quite going to be like. Now that I’ve played the game a ton and my skills have increased so much since that album, I was quite excited at the prospect of returning to the world of Bloodborne and writing something which is both fitting and quintessentially me. – Alex Roe
‘Night of the Hunt’ will be released on August 15th on Roe’s Bandcamp, as well as Spotify, iTunes and Amazon.
Special thanks to Shnabubula for the heads-up on this album. From what I’ve heard in the trailer, it sounds exactly what you’d hope for some a Bloodborne-inspired album – gothic, orchestral goodness.
We may have Sonic on the brain thanks to his 25th anniversary this month but I stumbled upon Mindwipe’s tribute album yesterday totally by accident. Mindwipe Goes Sonic – The Album wasn’t released to commemorate his 25th (it’s from all the way back in 2012) but like all things on the Internet “if I haven’t seen it, it’s new to me” and in this case it’s perfectly appropriate.
I’m not familiar with Mindwipe’s other music but I can attest that there’s some truly special treatments of Sonic’s memorable themes going on here. Overall I’d describe the sound as High Swank. The familiar Green Hill Zone launches with orchestral pomp as the melody is sung by strings with breakbeat percussion racing behind. And it turns out what my life was missing was the Marble Zone theme done up with accordion and driving orchestral flare. Naturally, there’s a treatment of Starlight Zone and it’s instilling goosebumps and making me misty eyed as I write this.
The album hits 16 themes from Sonic the Hedgehog 1, 2, 3 and even the maligned 4th entry with styles that are wonderfully diverse. Spring Yard Zone has the soulful funk, Chemical Plant Zone a smooth electronic vibe and Death Egg Robot is blown out into a near-rock opera rearrangement for electric guitar and drums (sans vocals).
If you’re still on the hunt for more Sonic music to commemorate the occasion after Materia Collective’s new MOBIUS album I highly recommend giving Mindwipe Goes Sonic a few spins.
S-S-S-Silence Breaaaaker! With seemingly no advanced notice, famed Rare composer Graeme Norgate (GoldenEye, Perfect Dark, Timesplitters) has pushed three Killer Instinct albums out to Bandcamp. The most exciting of which is the return of Remastered, Rare and Remixed, containing the first-ever stereo versions of the original Killer Instinct arcade music. It also includes five of Norgate’s original source tracks before Air Studios mixed them down for the 1995 fan favorite Killer Cuts CD. The album was originally released on Bandcamp in 2012 but was pulled offline late in 2014 until now.
Remastered, Rare and Remixed is priced at £3 ($4.35 US) but the other two albums are pay-what-you-want releases. One contains the 16 main themes from the Super NES version of the game and the other offers 14 tracks from the Game Boy rendition of Killer Instinct. From souped up arcade tracks to the sample heavy SNES version to the rarely mentioned chiptune stylings of the Game Boy, it’s quite a Killer Instinct collection for as little as $7.
Sometimes you stumble upon a fascinating fandom, dip a tentative toe into their murky waters and then seize up in uncertainty, unsure if you’re ready for the plunge. Maybe it’s the world of Persona or a MOBA but for me it was Fire Pro Wrestling. A couple years ago I picked up Fire Pro Wrestling Returns because it was a PlayStation 2 game with sprites and that seemed uncommon. I’d heard the name and seen some scuzzy VHS dubs of Japanese wrestling in the 90’s but that was all the exposure I had. Bewildered by the game’s complex mechanics I turned to the internet and that’s when my toe hit the chilly surface of the Fire Pro waters.
First appearing in 1989 and with a library of 30+ titles steeped in the mystery of Japanese Pro Wrestling — saying nothing of the fan communities that have grown around them — I found myself frozen. “It wasn’t a lake,” I repeated the words of Alan Wake, “it was an ocean.” I shied away and haven’t invested myself in the game since but every now and then I think about the series. So when I was perusing Bandcamp last week and saw Fire Pro M: Volume One I couldn’t help but take a tentative look inside.
The album is a re-release of a 2009 collaboration from various Fire Pro communities and boldly states that it’s “for Japanese wrestling game enthusiasts by Japanese wrestling game enthusiasts”. Despite that warning and the numerous names I’d not heard of — SonnyBone, Jason Blackhart, DJKM, RapidFire, Wackydeli, R’lyeh Liberation Front, OctoberRaven, Wonderland — I continued listening. I don’t think I understand Fire Pro any better but I’ve now spent more time with this album than any of the games in the franchise and think it’s worth a listen: fan, fanatic or not.
Jon Everist recently tweeted that his soundtrack to Shadowrun: Dragonfall Director’s Cut will be coming to Bandcamp on March 1, 2016. You can preview the tracks that will be featured on the album below.
The game was released prior to Shadowrun: Hong Kong, but from what I’ve listened to the music is of the same calibre. You can read my review of Shadowrun:Hong Konghere, I also chose Jon Everist composer of the year for 2015.
I’m hoping that there will be physical release of album on CD. Stay tuned to OSV for further news on the album’s release. Have you played Shadowrun: Dragonfall Director’s Cut? What did you think of the music?
Already on its way to becoming 2016’s first critical darling, Night School Studio’s OXENFREE and its soundtrack are available now. It’s a gorgeous looking 2D adventure game that mixes coming-of-age teen drama with supernatural horror. Co-founded by Adam Hines who’s worked with Telltale Games on their story-driven adventures, OXENFREE is about a group of teens meeting on an island and stumbling onto its dark secret.
Setting the tone for both awkward teen conversations and spooky revelations is a soundtrack by C. Andrew Rohrmann who also goes by Scntfc. Rather than leaning on typical horror movie/game themes, the music is layered with drawling, discordant electronic soundspaces. It’s not unlike Disasterpeace’s soundtrack for Fez but Scntfc lays on some great beats and mischievous melodies on several tracks.
Unraveling the game’s mystery revolves around tuning an old radio to “frequencies from stations that don’t exist”. Engadget’s write-up on the game has revealed there’s a real-world mystery hiding in those frequencies and you can hear just a little bit of that in the soundtrack. Whether there’s a real secret to decode in the music or not, the distorted samples and sounds add plenty of unease while remaining listenable. It’s not like a horror movie score you’d only bust out at Halloween. I’ve only sampled about half of it so far but this is an album I could see myself listening to just about any time.
OXENFREE and its soundtrack are available now. The game is out on Steam and Xbox One for $19.99 and the soundtrack is available on Bandcamp for $7. Check out the trailer and the soundtrack embedded above and let us know what you think.
The ZEN ALBATROSS is different from your average albatross. You see, the ancient mariner has nothin’ on him. Nor do invasive government spy agencies. Confused yet? You need to get to know ZEN ALBATROSS then. This bird is a master of cryptography, and he is also good at dodging the slings and arrows of would-be seafaring jerk wads.
My single favorite chip music album from 2010 was a double-single featuring “Mastada Gestalt” and “April 10,” both songs by ZEN ALBATROSS. Since then, we’ve heard precious little from him. Now he’s back with a new EP (almost 30 minutes long), which you can get digitally or on cassette tape via the artist’s Bandcamp page.
This new EP, “SIGINT,” is a head trip from start to finish. Interested in the finer details? Keep on reading… (more…)
Prolific electronic composer, Shiryu, has had one helluva year. I’ve seen his name and new releases on almost every visit I’ve made to Bandcamp’s video game page over the months. From original works to commemorative albums and themed compilations of his existing tracks (like Age of Shmup, Age of Ninja and Age of Vampire) he’s released more music in 2015 than anyone else I’ve seen.
He’s capped it off with Melodies from Video Games Past, a 12-track commission project that spiraled to 50 songs with over 2 hours of music. Included are all-new arrangements of fan favorites including Turrican, Street Fighter, Agony, Metroid, Sonic, Axelay, F-Zero, Galaxy Force and so many more.
“If you are familiar with my precious “Shiryu’s Arcade” ten LP project, you will recognize most of these tracks, but please note they were all made from scratch for this special release. Yep, these fifty tracks are all baked fresh! Even if this was a commission LP for someone, I want to publicly state that I refused payment. I’m not making anything out of this except for the coins people give me over [on] Bandcamp.
I just want everyone who listens to it get some nostalgic goose bump and get reminded some awesome memories of simpler times. Hope you enjoy listening as much as I enjoyed making it. Happy holidays and… see in 2016?”
To further extend the holiday cheer, Shiryu’s offering up a 50% discount on all of his sprawling Bandcamp discography. Just use the promo code “shiryu_is_xmas_king” on checkout. The code is good from now through January 4th, 2016.
If you ever wondered what would happen if Eggman (still Robotnik for some of us), Bowser, Ganon and Sephiroth managed to one day meet and combined their evil forces, you now have your answer: they’d form a boy band. Because what’s more nefarious than that?
Big Bad Bosses (or B3) is the collaboration between game composer Jake Kaufman (Shovel Knight, Contra 4) and a slew of faces from across the gaming community, such as Jirard Khalil (Big Bow) of the Completionist and Super Beard Bros, Nathan Smith (Sephy) of Nate Wants to Battle, Alex Faciane (Ronik) of The Dex and Super Beard Bros, Satchell Drakes (G-Ca$h) of Satchbags Goods, and several special guests. Their first album, Power Overhwhelming, features the team parodying some of gaming’s most recognizable baddies as they rap and chatter their laments of being the bad guys. You can get a taste of their antic in their released music video, “I’m the Boss”.
“Big Bad Bosses has been in the works for a long while. I’ve been wanting to work with Jake Kaufman for years, and after hearing the Shovel Knight soundtrack I knew it was time. I always thought it would be funny yet endearing to see into the hearts of the most famous videogame villains and to try to understand how they feel in the form of song, and the album came together better than anyone involved could have imagined.” – Jirard “Big Bow” Khalil
Power Overwhelming features ten tracks with a bunch of guests, including Grant Kirkhope (Banjo Kazooie), Arin “Egoraptor” Hanson (Game Grumps), DJ Cutman and a bunch more. The album can be purchased on iTunes and Bandcamp. For more, check out the official Big Bad Bosses website.
The Beep Movie was officially released on September 30, 2016. I’ve watched the film, which is just short of two hours and a wonderful examination of the history of sound in video games. This includes ...
Last month, Original Sound Version partnered up with the Dwelling of Duels game music competition and Impact Soundworks at MAGFest Labs to debut "Opposing Bloodlines"; a video game music competition specifically for established game music ...
When creating music with virtual instruments, there are plenty of tools out there for getting authentic acoustic instrument sounds. There’s an almost endless list of software for emulating strings, brass, woodwinds, and other western instruments. ...