A full track listing and album credits can be found on VGMdb. Currently there isn’t a release date for retail copies of the game’s soundtrack, though Playstation’s blog states the release is ” a week before it’s available anywhere else.”. You can listen to the full Horizon Zero Dawn soundtrack album here, and we will report on future media releases as they become available.
Ahead of it’s April 11th release date, the original game soundtrack for Yooka-Laylee is now available for pre-order. The spiritual successor to Banjo-Kazooie, composed by Grant Kirkhope and David Wise, has been an anticipated release since it’s Kickstarter wrapped up funding in 2015, with it’s colorful cast and fun gameplay reminiscent of it’s Rare predecessor.
With the game’s release right around the corner, Laced Records has thrown up the game’s soundtrack for pre-order in multiple formats, including digital, CD and double LP releases.
San Diego, California – January 18, 2016 – Scarlet Moon Records is pleased to present the TORICKY Original Soundtrack featuring music by Hiroki Kikuta and Dale North. Toricky is a 2D action-platformer created by Japanese developer Atelier Melon-Kissa that follows the high-flying adventures of a lovable bird as he attempts to recover the magical crystars and save the princess. The soundtrack includes an uplifting and majestic main theme by Hiroki Kikuta–best known for his work on Secret of Mana –and a riveting orchestral score with heavy Japanese influences by Dale North.
The TORICKY Original Soundtrack is available now from Bandcamp and other digital retailers:
TORICKY Original Soundtrack on Bandcamp TORICKY Original Soundtrack on iTunes TORICKY Original Soundtrack on Spotify
“My first impression of Toricky was seeing this docile bird decked out with military gear,” reflects Hiroki Kikuta. “This image brings together themes of peace and nature with military adventure. With that in mind, I wanted to compose Toricky’s main theme as an air force march. Please play and enjoy while basking in the feelings of soaring through the air!”
“The order for Toricky’s score was for magical flying fantasy music with a Japanese instrument influence, and it was to be composed alongside one of my heroes, Hiroki Kikuta. Talk about a dream project!,” notes Dale North. “To support the feeling of speed and flight I wrote Toricky’s themes around free flowing melodies that are built to sound like they’re gliding over the supporting musical framework. Energetic strings, shamisen, and other wind instruments give the feeling of motion and speed, but I tried to fly shy of heavy percussion and bass instruments to give the songs a sense of weightlessness. My goal was for Toricky’s score to be fast and light, but also memorable.”
For more information about Toricky please read the official launch announcement for the game here.
The Unravel soundtrack has been out since June 24, 2016, and since that time I’ve listened to it a least half a dozen times. The soundtrack runs just short of two hours and listening to it that much has been easy. I’ve listened on my walks, while writing, and even on Sunday afternoons with the dog sleeping peacefully to it’s melodies.
The music was composed by Frida Johansson and Henrik Oja and recorded with a small group of musicians in a small Swedish studio called Second Home. Although I have not played Unravel, its soundtrack has a lot to offer. Read on to hear more of my thoughts of the music. (more…)
You have to really commend the work that the people over at Data Discs put into their vinyl releases of truly classic Sega game soundtracks. The quality is always top notch, and it’s looking like their newest release will be no different. Their sixth official vinyl release has been revealed to be the 1986 arcade racing classic, OutRun.
The game’s music, composed by Hiroshi “Hiro” Kawaguchi, was a staple heard in arcades in the late ’80s and early ’90s.
Video credit of InvincibleHedgehog91
At its time of release, the music, by renowned SEGA Sound Team member Hiroshi “Hiro” Kawaguchi, was a triumph of imagination and creativity. It showcased a fusion of styles and influences, all ingeniously and inexplicably condensed into the confines of an eighties arcade board. – Data Discs
The vinyl will be released in both a classic black and a mint green standard edition, and also in a tri-color, semi-translucent limited edition for £19.99 starting June 25th. You can find out more information on their OutRun release on their website.
Did you happen to catch the trailer to the upcoming Playstation-exclusive adventure game The Last Guardian last night at Sony’s E3 conference? The game has been highly anticipated since its reveal at last year’s E3 and has been building hype ever since. The game and its accompanied music score, composed and conducted by Takeshi Furukawa and the London Symphony Orchestra, is high on atmosphere akin to Ico and Shadow of the Colossus.
The game will be released on October 25th worldwide, but North American gamers can get a little something extra. According to VGMdb, the North American collector’s edition of the game will include a 10-track digital OST of the game. Whether this is a complete soundtrack to the game or just a sampler remains to be seen, but you can pre-order the collector’s edition now on Amazon.
What did you think of the game’s music based on the E3 trailer? Let us know in the comments!
The name Ben Prunty may call to mind the foreboding outer space sounds of FTL but for his latest release Prunty has ditched ALL synthesizers to capture the rural 1965 setting of Dead Secret. Out now on Steam and available for the Oculus Rift and Samsung Gear VR (PlayStation VR coming soon), Dead Secret is — no surprise — a first-person virtual reality experience.
Though it can now be played on a 2D monitor thanks to the Steam release, the murder mystery is designed for VR. As the game begins you find yourself at the scene of a murder. With the sun quickly setting you explore the home and life of the victim to discover what happened but soon realize you may not be alone in this isolated house. The combination of the 1960’s setting, the lonely environment and the looming threat of madness and murder gives Prunty plenty of themes to explore with the soundtrack.
The title track, “Dead Secret” begins with a dusty and jazzy melody on guitar and piano that would work as the theme song for a Bogart era gumshoe detective. As the album unfolds things turn dark and ominous but avoid the typical shrill strings and pounding drums of many horror soundtracks. It reminds me a little of Carter Burwell’s score for Book of Shadows: Blair Witch 2, implementing organic sounds and non-traditional instruments.
“There are no synthesizers; even the things that sound like synthesizers are actually heavily modified samples,” says Prunty of the album. “There are lots of unusual sounds: light bulbs, a glass harmonica, wooden planks, and scraping metal, all to drive home the very analog feel of the […] setting.”
Thanks to the varied themes and atypical sounds Dead Secret is one of the more listenable horror game soundtracks I’ve heard in awhile. It’s a bit short with only ten tracks but if you’re in the mood for some spooky ambiance or cool detective accompaniment it’s worth checking out. The album is available now for $6 on Bandcamp and the game is currently on sale on Steam for 10% off its normal $14.99 price.
While you might expect the soundtrack to a game about building an intergalactic empire out of soup to be whimsical and playful, Nom Nom Galaxy goes an entirely different direction with its music. It was created by progressive rock band, The Electric Bends, which is made up of Q-Games President, Dylan Cuthbert, and several other members of the studio that made the game.
Unlike its contemporaries — Terraria and Minecraft that score the wonder of exploring huge worlds with minimal, even emotionally stirring soundtracks — Nom Nom Galaxy’s sound goes much harder. While scavenging alien landscapes for new soup ingredients you’ll be accompanied by wafting guitars and dissonant bass riffs that seem to wander along with you. Yawning outer space distortion and tinny, punchy drums accentuate most of the album. Some fantastic distorted organ-like sounds make ‘Smoking the Couch’ a unique standout while later pieces lean more towards ambient electronic. The 17 tracks live up to the promise of an “aural journey” with many songs meandering to 9, 12, even 16 minutes in length that incorporate and expand on the shorter loops heard in the game itself.
The album has been available on Bandcamp, iTunes and Amazon since last November but it made its debut on Steam just last week. It can be purchased alone for $9.99 or bundled with the game for $17.99. Nom Nom Galaxy is currently a free game for PlayStation Plus members through the month of February as well. Coincidentally, I just started playing the PlayStation 4 version last night. What about you? Have you been following the game since its Early Access days or waiting for this soundtrack release? Let us know in the comments.
The Flame in the Flood is one of those indie games that feels like it’s been in perpetual development. I’ve had my eye on it since it appeared in the Fall of 2014 but I didn’t want to jump into another Early Access game and get burnt out by the time it launches. I’ve had it filed under “looks great, let’s wait” in my head but after listening to the powerful and utterly unique soundtrack this week I’m glad the full release is just weeks away.
The game is billed as a rogue-lite and feels like a distillation of the survival drama of Don’t Starve racing down a raging, flooded post-societal riverway. It’s represented in an isometric, overhead view with painterly art and moody lighting. Even from the name alone you can get a sense of poetry and of the American South which rolls right through the visuals and into this fantastic soundtrack.
This original, full length album was created by Chuck Ragan and features collaborations with The Camaraderie, The Fearless Kin and other special guests. Ragan has been plying his powerful, gravelly tone and poetic songwriting skills for decades across several musical genres. Through the mid-2000s he was singing and playing with the punk rock and post-hardcore band Hot Water Music. His solo albums lean towards acoustic and rock folk music. In 2005 he helped launch the acoustic collaborative event, The Revival Tour, featuring punk rock, bluegrass, and alt-country performers.
“I also wanted to invite and include friends to be a part of it, playing, writing or singing anything they wanted to add.”, recounts Regan about having recruited several of those fellow performers for The Flame in the Flood. “Cory Brannan, Jon Snodgrass, Adam Faucett and of course The Camaraderie are some of the very important collaborations on this recording that made the soundtrack what it is.”
The album has a cohesive story of its own that is equal parts accompaniment and counterpart to that of the game’s. “The Flame in the Flood is a collection of songs of survival,” Ragan explains.“Written from the perspective of a drifter, nomad and explorer, The Flame in the Flood will take you on a journey down that river in search of a safe haven. I feel so blessed to not only be a part of such a strong and active music community but to be able to share the stage, write with and learn from the people that I work with is such a healthy and revitalizing way to work.”
The album is available now on iTunes ($8.99) and from Amazon ($8.99 mp3, $9.98 CD). Developer, The Molasses Flood, just revealed at the NY Game Awards that The Flame in the Flood will be out of Early Access and onto full release for Xbox One, PC and Mac on February 24th.
Leading up to its release on February 9th, the team at Coldwood Interactive have been spinning up the hype machine for their title that surprised everyone at E3, Unravel. Revealed on the same stage where Pele relived the majesty of futbol and DICE showed off their million dollar investment in Star Wars was this tiny, sweet little yarn character helping an old lady rebuild her memories.
Introduced by Creative Director, Martin Sahlin, as a “story of love, longing and mending broken bonds” it’s no surprise that the music sounds perfectly, painfully on par. He goes on to describe it as a score to “break your heart and put it back together again” which is way more evocative a description than I could write from the clips I’ve heard so far.
To create the music the Swedish team at Coldwood turned to local musicians familiar with the locations and style that the visuals are based on. Henrik Oja and Frida Johansson collaborated to create a soundtrack that builds on traditional Swedish instruments and folk music to capture the personal story of a single family. It’s also a dynamic score that builds and swings to match the gameplay as Yarny explores the world, puzzling out predicaments by unraveling his own yarn.
You can listen to some of the music and hear more about the soundtrack in the video below.
Super Meat Boy may be releasing on Playstation 4 and Playstation Vita this Tuesday, October 6th; but it will be sounding markedly different than the versions people have come to know and love. Danny Baranowsky, original composer of Super Meat Boy, has denied the use of his original soundtrack to be used with the PS4 and Vita versions of the game. Baranowsky parted ways with Team Meat a few years back, and ended up not being the composer for The Binding of Isaac: Rebirth despite being the composer of the original game. He cites the reason for the split as having nothing to do with creative differences, though declines to go into detail.
“I own all the rights to my music, and Team Meat approached me to license the music for the PS4 and Vita versions. I didn’t feel like the license fee and exposure through PSN they offered was enough to make me seriously consider accepting the deal. I decided to decline their offer. I wish them and the new artists the best of luck with the game.” – Danny B
Composition of the PS4 and Vita port will now be done by Ridiculon (The Binding of Isaac: Rebirth), David “Scattle” Scatliffe (Hotline Miami), and Laura Shigihara (Plants vs. Zombies). The game will be available on PSN for free for Playstation Plus members.
This lends a bit of timely weight to my recent article about game composer’s rights with regards to control over their music, and the need to be savvy with said control for the good of the composer and their livelihood. In this case, it sounds like Danny’s not out to screw Team Meat or fans, but is making the choice to keep a firm grip on his property for his own sake, which seems like a good call for indie composers these days.
The majority of the conversation around Metal Gear Solid V’s music has been about the game’s licensed 80’s tracks. Set in 1984, the game’s huge environments are peppered with boomboxes at desert outposts and hostile facilities that belt out some of the most popular tracks of the decade. “Rebel Yell”, “She Blinded Me With Science” and “The Final Countdown” are just a few of the ‘Top 40’ mega hits you can find in the game. But there’s another collection of cassette tapes out in the game world full of original music, the majority of which aren’t featured on either of the game’s soundtrackreleases.
These songs feel much more like the Metal Gear music we’ve come to expect. No, there’s no smoldering stealth sax from Norihiko Hibino or 60’s spy funk like Snake Eater but these tracks serve as fitting ambiance for a Metal Gear game. They sound like they could’ve come from the 80’s and yet somehow still fit the overall themes of The Phantom Pain’s main soundtrack. I really want to call out a few of these songs in particular because the original music is easily overshadowed by the licensed stuff.
Combining an edgier synth sound, a shade of New Order’s darker guitar rock and growling lyrical samples, “Behind the Drapery” could’ve come from an obscure German Industrial group you discovered on a newsgroup. Similarly themed is “Nitrogen” with its dark synthwave arrangement. It’s perfectly paced and just subtle enough to load up on Snake’s Walkman to accompany a midnight sneaking mission.
Another good sneaking track is “The Tangerine” which is closest in style to Metal Gear Solid 2’s ambient music. A simple synth melody sets the pace while a soulful horn slowly rises and falls. Add in a hint of guitar wafting by and you could close your eyes and be back on the Big Shell. It’s also nice and long and easy to set your Walkman to loop it in the game.
Especially noteworthy is “How ‘bout them zombies ey?”, which I’d boil down to an EDM hommage to Michiru Yamane’s Castlevania sound. It’s really quite an incredible amalgamation of autotuned vocal samples, synth bass and organs. It’s got multiple breakdowns and just has a wonderful, dark 80’s synth feel. More than any other track, this is the one I get stuck in my head most often.
On the lighter side, “Take the D.W.” could easily be an instrumental version of an anime theme song. Maybe that’s the idea as there are several tongue-in-cheek posters in the game along those lines. Regardless, it’s full of bright keys that pop along while a tinny synth saws out a fun melody. Similarly light is “Ride a White Horse”, a nice soft rock style piece with some touching guitar and synth movements. If this were in Snake Eater I would totally expect it to greatly refill your stamina.
These are just a few of the 25 tracks on Music Tape 1. You can take a listen to the entire selection with this playlist and don’t forget to check out the Original Soundtrack Selection and the new Vocal Tracks album, out now on iTunes. And if you came here looking for those “real songs” from the game and you read this far I’ll throw you a link too.
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