Yes, we’ve all been hearing over the past few days that Akira Yamaoka has left Konami for Grasshopper Manufacture (we’re still working on that interview, so hang tight!). With GDC 2010 right around the corner, it was starting to look like it was going to be a relatively quiet year for the audio track, but in the latest update, a panel was announced featuring none other than Yamaoka himself.
Titled “As Long as the Audio is Fun, the Game Will Be Too,” the lecture will delve into Yamaoka’s past 20 years in game design and game audio, exploring the parallels between the two areas. Most interesting of all? He’s listed as Akira Yamaoka of Grasshopper Manufacture Studio. Doesn’t get more official than that. His lecture will be on Friday for those who are attending, and you can count on us being there to tell you what he has to say.
Be sure to check up on the GDC website from time to time to see new panels that are being announced daily. Are you surprised to see him out on the lecture circuit so soon after his big move?
Tags: Akira Yamaoka, GDC, GDC 2010, Grasshopper Manufacture, Lectures
The title sounds very interesting. But I guess, it would be more appropriate to say “If the audio isn’t, the Game wont be fun” which I find to be true in most cases.
A totally broken and bad game cannot be saved by really good audio. However a good game’s experience can easily be watered down if it had bad audio.
But I guess, the way one should make the audio for a game should always have quality/fun in mind and not worry about the other technicalities of the game. Hence,maybe, yeah, for that reason, its interesting. I wonder what he’ll have to say actually.
You can always mute a good game’s bad audio.
But it takes a bit more work to enjoy a bad game’s good audio.