In continuing our coverage of some of the notable soundtracks from 2013, we are taking a look at some of the indie soundtracks that slipped under the radar. There was one that caught my eye fairly early this past year. The game Legend of Dungeon is another indie title that started from a successful Kickstarter. Developed by Robot Loves Kitty, a team comprised of Alix Stolzer and Calvin Goble, the game is a rouge-like dungeon brawler that can be played by up to four players in local co-op. The gameplay is fairly straight forward. Like many rouge-likes, you explore a randomly generated set of dungeon floors which become increasingly difficult as you progress. Your actions are limited to jumping and using a selected item from your inventory. You pick up experience, currency, and items as you delve deeper into the depths of the dungeon. For this project they brought on composer David Dirig to help create an appropriate atmosphere for Legend of Dungeon.
What really grabbed my attention with this game was the way the music was handled. Much like the dungeon setup, the music is different every time you play. It’s more complex than having a random track that plays every time you start up. Each time the game is reset, a new set of instrument tracks are chosen. In other words, a different collection of looping instrument patterns are randomly selected and combined to create a new piece each time you start a game. For example you may have a game session where the music consists of a piano track, a synthesizer track, and a bass track which play in sync with each other. To take it a step further, each instrument responds according to your proximity to items, objects, and enemies in the game. This use of dynamic music (music that responds directly to the player’s actions) helps create a relatively new experience every time you play. (more…)