If you are reading this site you obviously have a keen interest in game music, you may even be a game composer yourself.
However, I suspect there is also a reasonable percentage of readers who are composers outside of games, want to get involved, but don’t really know how to get started. Either that or a fear lingering fears are holding them back.
Whenever I’ve spoken to composers looking at getting into games, apart from the problem of actually finding work (which is more of a practical issue), they nearly always have three fears that they mention:
- What if I’m not a gamer?
- What if I don’t know anything about interactive music?
- I’m not sure my music is not good enough and I first need to learn [insert skill, software or strange music theory lesson].
These concerns are natural, and indeed I had these concerns myself when I started.