We may have Sonic on the brain thanks to his 25th anniversary this month but I stumbled upon Mindwipe’s tribute album yesterday totally by accident. Mindwipe Goes Sonic – The Album wasn’t released to commemorate his 25th (it’s from all the way back in 2012) but like all things on the Internet “if I haven’t seen it, it’s new to me” and in this case it’s perfectly appropriate.
I’m not familiar with Mindwipe’s other music but I can attest that there’s some truly special treatments of Sonic’s memorable themes going on here. Overall I’d describe the sound as High Swank. The familiar Green Hill Zone launches with orchestral pomp as the melody is sung by strings with breakbeat percussion racing behind. And it turns out what my life was missing was the Marble Zone theme done up with accordion and driving orchestral flare. Naturally, there’s a treatment of Starlight Zone and it’s instilling goosebumps and making me misty eyed as I write this.
The album hits 16 themes from Sonic the Hedgehog 1, 2, 3 and even the maligned 4th entry with styles that are wonderfully diverse. Spring Yard Zone has the soulful funk, Chemical Plant Zone a smooth electronic vibe and Death Egg Robot is blown out into a near-rock opera rearrangement for electric guitar and drums (sans vocals).
If you’re still on the hunt for more Sonic music to commemorate the occasion after Materia Collective’s new MOBIUS album I highly recommend giving Mindwipe Goes Sonic a few spins.
I didn’t get to attend E3 2016 this year, but I have been following all the coverage and saw a few posts about 505 Games upcoming underwater game ABZÛ. After being blown away by the stunning visuals I checked out the official game site to learn that Austin Wintory would be handling the music. Austin Wintory composed the music for Journey also released by the same studio. Details of the ABZÛ soundtrack have not been announced yet but you can listen to some of it below.
This first piece “To Know, Water” was used in the trailer for the game at E3 2014. And the most recent trailer below also features some wonderful music.
ABZÛ will be released on Steam and PS4 on August 2, 2016. OSV will be sure to post the full details of the soundtrack once they become available. Is ABZÛ a game you’re looking forward to?
It’s hard to believe that it’s been 25 years since a certain blue hedgehog graced the screens of our living rooms and became the flagship title for the Sega Genesis. However, as of tomorrow, that’s exactly what anniversary it is – Sonic the Hedgehog came into being on June 23rd, 1991 and helped change video gaming for a generation. Likewise, the music of Sonic the Hedgehog became as iconic as its contemporaries such as Super Mario Bros., Legend of Zelda and Mega Man.
To celebrate this momentous occasion, the video game record label group Materia Collective have put together a tribute album that spans so much of the Sonic franchise and some of the most well-known music within the series. MOBIUS: Sonic the Hedgehog Remixed features a whopping 58 tracks of arranged Sonic music from a wide variety of musicians and performers within the game music community, such as Stemage (Metroid Metal), DJ Cutman, Videri String Quartet, John Robert Matz (Gunpoint) and a whole lot more!
“Sonic the Hedgehog is quite literally one of the main reasons that I became a musician. It was also one of my earliest musical influences. Now that I have three kids of my own (who are also Sonic fans), and I am actually a working musician for my career, and it’s the 25th Anniversary of Sonic…there was no way I couldn’t do an album like this as an homage to where it all began.” – Stephen Robert Froeber, MOBIUS director and producer
The album has a huge assortment of genres its draws from, as can be heard within the preview clip. Jazz, electronica, orchestral and rock are just a sampling of what you can expect to hear from the 80 contributing artists attached to the project. MOBIUS: Sonic the Hedgehog Remixed launches tomorrow, June 23rd on the Materia Collective website. Speaking as a girl whose first introduction to video gaming (and thus, video game music) was Sonic the Hedgehog on a snowy Christmas Day in 1991, this should be an album worth checking out.
The past 24 hours seem to be leaving backers of the Mighty No. 9 Kickstarter with an even worse taste in their mouths than had been present through the project’s checkered development. With the game officially releasing today to those who funded the campaign, reports of delays and mixups are already starting to flood in, which only adds fuel to the disgruntlement fire with the previous release delays, aesthetic changes and additional pitfalls that have plagued the game’s history up until now.
However despite the mediocre press reviews and the frustration of fans, there’s still some things to look forward to within the game. I’ve been watching said reviews of the game, and the one consistent thing I’ve noticed is that the game’s music still seems on-point with what fans were expecting. Original Mega Man composer Manami Matsumae, along Mega Man Zero composer Ippo Yamada and contributions from IntiCreates Sound Team members Takashi Tateishi and Masahiro “Godspeed” Aoki seem to have crafted a soundtrack that shines through the mediocrity.
“Main Theme” (Manami Matsumae) – Mighty No. 9
“In the end, the songs are catchy, toe-tapping tunes that you wouldn’t imagine came from four different people. Now that all is said and done, I’m deeply attached to each and every one of these songs, and I can imagine each stage as I listen to them (I saw quite a bit of them during my BGM checks, after all!)
I’m actually pretty hopeless when it comes to action games, but when Mighty No. 9 goes on sale I’ll do my best to beat it so I can hear all the music they way it should be heard. I hope all of you do the same!” – Manami Matsumae
“Boss Theme” (Ippo Yamada) – Mighty No. 9
“We’ve been able to make some beautiful music with our team of Manami Matsumae, Takashi Tateishi, Masahiro Aoki, Mega Ran, recording staff, vocal casts, and the Inti sound team. We hope you all enjoy it!” – Ippo Yamada
It’s clear that all of the composers put their full efforts into the game’s soundtrack, and from what I’ve heard so far I haven’t been as disappointed as some fans are of how the game seems overall. It still invokes a lot of the old Mega Man and Mega Man X nostalgia that I think so many were hoping for. We’ll keep an eye out for the game’s full OST for a future review, but in the meantime we’d love to hear what backers think of the game’s music when they hear it.
Let us know what you think when you play the game! Does it stack up to expectations, or fall short like so many say of the rest of the game?
GameChops has announced the release of their big Summer album Hopes & Dreams by Arcien with an accompanying music video. Hopes & Dreams is a remix album dedicated to the indie fan favorite, Undertale. Unlike the label’s previous Undertale album — Undertale Remixed by Holder — Hopes & Dreams takes a different approach to the massive amount of music from the game.
“While Holder focused largely on character themes, Hopes & Dreams sets out to adapt the setting and story of Undertale in a musical form. From the future house intro, “Once Upon a Time,” to the 80’s synthwave “Thunder Snails,” to the dark, drum and bass boss battle “Your Best Nightmare,” Arcien hits all the major plot points of the Undertale story. Thoughtful transitions make the album a joy to listen to, front to back.”
Last year when E3 wrapped up I wrote two posts about my most anticipated soundtracks and revisited recently here. Having followed the news about E3 from all the major developers this year I’ve got a brand new list of soundtracks I can’t wait to hear. I’m limited myself to my top 5 choices this year, and one bonus stand out music game I’m excited for.
So come read about the soundtracks I’m most excited about, and let us know what future game soundtracks you’re looking forward to post E3 2016!
The gaming and music event RE:Play is returning this year to Houston, Texas on July 2nd for another round of, well, gaming and music fun!
An event created in Houston, TX that centers around the love of gaming and the music it inspires combined. It is designed to be an outlet for game developers and musicians to perform and showcase their material, as well as fans to celebrate their love of gaming!
This time around, RE:Play has partnered with Lazybit Collective and will be featuring new games and arcades for your gaming pleasure. They also will be featuring a new lineup of musical guests and performers to tantalize your earmeats. The performer lineup is:
[UPDATE] I didn’t expect to see more until Tokyo Game Show but Square Enix has released a second trailer featuring the entire diva robot boss battle and a longer cut of the accompanying track. Check it out on their YouTube channel.
Another year, another mysterious trailer for NieR: Automata. When we last caught a glimpse of the android 2B and the new world of NieR it was at Paris Games Week last November. The silent heroine is now joined by fellow androids 9S and A2 on a mission to stop the invading machine army that forced humanity to flee the planet to take refuge on the moon.
The new trailer shows a boss battle in a theater against a twisted diva robot intercut with new glimpses of overgrown cityscapes and a desert area reminiscent of NieR’s Façade locale. Of course, we’re posting about it because it’s a chance to hear another snippet of music from Keiichi Okabe, composer of the fan favorite soundtrack from the original game. Take a look and a listen above and continue waiting for the game’s slightly-more-concrete release date of “Early 2017”.
Not only did Ubisoft surprise announce and launch a mashup between the Trials and Far Cry: Blood Dragon universes at their E3 press conference, they also launched its soundtrack. Building on their score to 2013’s Far Cry: Blood Dragon, Australian duo Power Glove return with 29 more tracks of brooding retro-future 80’s synthwave sounds.
You can pick up the album on iTunes for $10.99 (where it comes with a digital booklet) or stream it on Spotify or YouTube right now. Trials of the Blood Dragon is a self contained spin-off of Trials Fusion offering 30 missions, animated cutscenes and a unique Blood Dragon storyline, available now on Steam, Xbox One and on PlayStation 4 bundled with a digital copy of the soundtrack. Best Value!
During last night’s Sony conference at E3, the official reveal for the newest God of War game dropped alongside the announcement that Bear McCreary (Battlestar Galatica, The Walking Dead) would be composing the score for the game.
Conducting the orchestra during the showcasing of God of War‘s gameplay during the conference, McCreary gave the audience a preview of what can be expected within the game’s soundtrack.
Composers for the previous installment of the God of War games include Gerard Marino, Winifred Phillips and Cris Velasco, to name a few. It remains to be seen if any assistance will be given to McCreary with the newest game’s music, though a blending of old and new styles would be an interesting and welcome addition to what looks like a new chapter within the God of War series. You can check out the gameplay trailer to hear more of what McCreary will be bringing to the newest quest of Kratos.
Did you happen to catch the trailer to the upcoming Playstation-exclusive adventure game The Last Guardian last night at Sony’s E3 conference? The game has been highly anticipated since its reveal at last year’s E3 and has been building hype ever since. The game and its accompanied music score, composed and conducted by Takeshi Furukawa and the London Symphony Orchestra, is high on atmosphere akin to Ico and Shadow of the Colossus.
The game will be released on October 25th worldwide, but North American gamers can get a little something extra. According to VGMdb, the North American collector’s edition of the game will include a 10-track digital OST of the game. Whether this is a complete soundtrack to the game or just a sampler remains to be seen, but you can pre-order the collector’s edition now on Amazon.
What did you think of the game’s music based on the E3 trailer? Let us know in the comments!
When we last checked in with Chime Sharp it was racing towards its Kickstarter goal last July. Having been fully funded the game was launched on Steam Early Access in November and will see its final release on Steam by the end of this month. Today, publisher Chilled Mouse and Chime co-creator, Ste Curran, have announced the full list of artists whose music will be at the core of the game’s fifteen stages. The list looks to hit a good mix between electronic and acoustic styles with contributions from the following artists:
For those that don’t remember the 2010 original, the team sums it up perfectly as a “crossover between a music sequencer and Tetris”. Utilizing a sweeping time bar Chime hits that same hypnotic, rhythmic euphoria as the classic music puzzler Lumines as players slot pieces into formations to clear them from the screen in time with the music.
Chime Sharp offers new modes, new music and a sharp (whoops, didn’t see that coming) new visual presentation to bring its classic gameplay up to date.