It just popped into my head the other day as I was (still, forever) cleaning up my music collection: what single game has the most music. The few that sprang to my mind were Final Fantasy games with their multi-disc soundtracks and Ocarina of Time that squeezes 82 songs onto a single disc. But that’s just in my own personal experience and I knew there had to be gargantuan soundtracks out there I was completely oblivious too. So I did what inquisitive minds have done for eons when a question exceeds their realm of understanding; I asked reddit. And, boy, did the r/gamemusic subreddit respond in kind. This is by no means comprehensive or scientific but here are some of the games that got thrown my way.
Runescapeis a name I’ve heard for quite a while (14 years it turns out) but I’ve never known anyone into it or gone looking for myself. In the process of writing this post I finally did look it up and, oh, it’s an MMO. That explains why I’ve never gotten into it. Anyways, according to the RunescapeWikia there are 1,055 music tracks available in the game as of August 24th, 2015. Potentially more astounding, I’ve seen it mentioned that much of the music is presented in triplicate with new versions arranged for the Runescape 2 and 3 upgrades of the game.
Also out of my wheelhouse is Blizzard’s perpetual MMO, World of Warcraft. The closest thing I could find for confirmation is this YouTube playlist consisting of 547 tracks. As it was last updated in September 2014 it doesn’t include the 53 tracks from the Warlords of Draenor expansion which would bring it to an even 600. Blizzard also announced another expansion at GamesCom this year, Legion, which will surely add even more music.
Continuing the trend of games I’ve heard of but am mostly clueless about is EVE Online. It may not have the most individual tracks for a game but its base soundtrack of 74 songs is nearly seven hours long. Add in an extra 26 from the expansions and another 20+ tracks of mission-specific music and it’s another juggernaut of a soundtrack.
Finally, something I know. Well, I know most of the source material from Super Smash Bros. for Wii U, if not the spastic fighting game itself. You could argue against it as it’s basically a huge compilation of existing music but I’m throwing it in. Encompassing a huge swath of Nintendo’s history, and an increasing range of third-party properties, the current Smash’s soundtrack weighs in at over 450 tracks.
To round things up I also got mentions of this eight hour playlist from the original version of The Sims (with expansions), a link to Bayonetta’sridiculous 5-disc, 150-song soundtrack and a great comment about the biggest soundtracks for the Commodore 64 and NES. Lastly, a few people pointed out that the most technically correct answer would be games with randomly or procedurally generated music. Proteus, Spore, Peggle 2, and Fezall use scripting to build a score based on what is happening to the player at the moment. These could result in thousands, maybe even millions, of different musical combinations that would never be repeated. It’s an accurate point but I don’t think it falls in line with the spirit of my original question. By the way, neither do games with licensed soundtracks like Rock Band which, at one point, was up to 1,692 tracks.
So, dear OSV readers, what do you think? Which individual game (expansions or not, it’s up to you) has the most music? Ring in with your own thoughts and suggestions in the comments and maybe we’ll get a little closer to a definitive answer.
For this week’s arrangement, we turn to a piece of game music that has had a fair number of interpretations. The track “Dire, Dire Docks” from Super Mario 64 was originally composed by Koji Kondo and has been a favorite of many remixers, arrangers, and game music lovers since its creation.
Today’s Arrangement of the Week is a rock cover of “Dire, Dire Docks” by Leandro Abreu titled “Sunken Ship.” This piece was originally written for Dwelling of Duels: Water Month back in May of last year. It would later find a home on OC ReMix.
The opening of the arrangement actually gives the impression that this may be a more electronic synth remix, with an electric piano and atmospheric effects starting the track off. But soon a clean electric guitar comes in with the familiar “Dire, Dire Docks” melody. An electric bass soon joins in with percussion, which helps give the track just a bit more energy.
What I like about this particular arrangement is how light and relaxing it remains. The guitar and bass mixed with the electric piano, synth effects, and string pads creates an energetic but calming tone. It also matches the mood of the original track quite well. Even when the guitar takes a solo around 2’20” the piece is still upbeat and pleasant, never sounding overly aggressive or overdriven. Overall, a wonderful interpretation of a beloved Nintendo piece.
Have any favorite covers, remixes, or arrangements of “Dire Dire Docks” that you’d like share? Let us know in the comments below. You can check out Leandro Abreu’s “Sunken Ship” on OC ReMix.
We’re a week away from the start of the MAGClassic (formerly MAGFest 8.5), which is the organization throw-back event meant to capture the smaller and more intimate feel of earlier MAGFest events at the Hilton Alexandria Mark Center hotel in Alexandria, Virginia. Last year’s event seemed to go off well enough to facilitate a repeat event for Fest-goers who favor a smaller and less grand event than MAGFest Prime. This year has a slew of performers, some previous MAGFest staples and some being fresh faces to the event, who will be playing over the course of the three day event. The final line consists of:
Super Guitar Bros
Professor Shy Guy
You Bred Raptors?
and the currently unannounced, DiscoCactus
The event runs from September 11th – 13th and tickets are still available, so anyone who wants to experience a more subdued MAGFest like the days of yore should think about jumping aboard that hype train.
MAGClassic might prove to be a good alternative to the main MAGFest 2016(aka: MAGFest XIV) event for some people. Within 24-hours of opening up room reservations at the Gaylord National Harbor, the event’s epicenter, all MAGFest-block rooms sold completely out, and we’ve been informed by MAGFest staff that the initial overflow hotels have also subsequently been completely booked. Fortunately, they assure that more overflow hotels will open up soon, and there’s always the chance of cancellations that will open rooms up across all of the hotels. MAGFest hit an attendance of over 17,000 at this past year’s event, lending weight to the rapid rate of hotel reservations for the upcoming event. Pre-registration for MAG ’16 is currently open at $50 per attendee with group rates available, and price increases by the end of September. I’ve also been informed that new swag will be available for attendees to purchase, both as additions to their registration and at the event itself, and any and all donations to the event are now tax-deductable with the organization’s new non-profit status, with funds going towards improving and supporting the event and helping its staff and many volunteers.
We’ll keep everyone posted with any big MAGFest news that pops up within the next few months. Band and guest announcements should start popping up within the next month or so, and we anxiously await to see what’s in store for what might be the biggest MAGFest event yet.
Will you be attending MAGFest 2016 or MAGClassic? What would you like to see at either event? Let us know in the comments!
BT (Brian Transeau) is a leading Electronic Dance Music (EDM) composer, film and video game composer, and technologist. He along with some help from Video Games Live creator Tommy Tallarico successfully kickstarted an album and concert of his music recreated with a live symphony orchestra. The orchestra segments for the album were recorded in the Czech Republic by the world renowned the award winning City of Prague Philharmonic Orchestra conducted by the exceptionally talented Eimear Noone. I was not fortunate enough to attend the concert held in Miami on March 29, 2015 but have watched this trailer created by TANZ GROUP at least a dozen times which is just a taste of the experience.
BT just announced the official release date of the album, October 12, 2015 and you can watch the announcement video on Kickstarter. In the video BT hints that further news will be announced on the same date, and my prediction is a world tour. Did you attend the Miami concert or back this Kickstarter? Let us know!
The people at Game Music Connect today revealed the final speakers to be added to the lengthy line-up for its third annual international video game music conference which returns to The Purcell Room at London’s Southbank Centre on September 15.
Rocksteady Studios’ resident ‘BATMAN’ composer and audio director Nick Arundel (Batman: Arkham Knight, Batman: Arkham City, Batman: Arkham Asylum) and renowned game and film conductor Allan Wilson (Fable and Harry Potter video game series, Avengers: Age of Ultron) will join Sony Computer Entertainment America’s Director of Music, Chuck Doud and COOL Music CEO/Composer Agent, Darrell Alexander for a high-powered roundtable discussion on recording live orchestra for video games, “Score To Studio 2″. The Score To Studio 2 panel seeks to pull the curtains back on how this extraordinary machine works, highlighting the specific challenges which video game projects present compared with other entertainment media.
Brave Wave Productions just released the soundtrack to Exile’s End by composer Keiji Yamagishi known for Ninja Gaiden. The game was developed by Magnetic realms and published by Marvelous Inc.
Exile’s End is an homage to early 90′s action-adventure PC games like Flashback and Another World, but with a Japanese flair. The core of the game is from Australian game maker Magnetic Realms with art, cutscenes, and music provided by legends of the 8 and 16-bit eras from Japan. It draws its thematic influence from the science-fiction films and anime of the 80′s and its gameplay from classic Amiga and Commodore 64 action-adventures.
When tasked with composing the game, Keiji Yamagishi delved into uncharted territory by experimenting with moody, ambient electronica — a welcome departure from his signature style.
Brave Wave Productions
The album is available as a digital download from Brave Wave for $7.00, or as a bonus DLC if you buy the game on Steam during the first week for $9.34 (15% Off until September 7!) From what I’ve heard so far it is a fantastic release. Let us know what you think!
The turn-based indie adventure game Nova-111 was released on multiple platforms just a few days ago and now the soundtrack by Jack Menhorn is available for download. The soundtrack is an atmospheric electronic work designed to accompany the game’s sci-fi environment.
The Nova-111 OST is available on several platforms, including Amazon, Google, Loudr, and iTunes. Menhorn has also written up a blog post on the process of creating the sound effects and the interactive music for Nova-111 on Gamasutra and on his website. We’ll have a full review of the soundtrack here on OSV at a future date.
If you’re not familiar with Kevin Manthei, you have probably heard his music at some point in a video game, television series, or movie trailer.
I recently revisited some Kevin Manthei’s music, specifically the soundtrack he composed for the animated series Invader Zim. This was not a coincidence, Invader Zim has recently returned in comic book form and with it all my great memories of the show and its excellent music. Kevin Manthei has also worked on DC animated features Batman Gotham Knight, Justice League: New Frontier and has written the music for the highly entertaining Ultimate Spiderman TV series. But he actually began his composing career in the gaming industry composing the music for titles including Panzer General II, Vampire: The Masquerade, Twisted Metal Black, Starcraft: Ghost and Star Trek Online.
In the process of looking back at Invader Zim‘s music I discovered that Kevin Manthei also recently founded a music library company called Barn Fire Music. The company is described as a boutique production music library providing music in any style to film and television production companies, television networks, game developers and anybody else who needs it.
The music Library itself is huge, boasting over 1900 tracks spread across just over 200 unique albums. Kevin Manthei has contributed over 800 tracks himself, but has collected music from various composers to build the library’s content, which you can sample above. What I appreciated was that the library even had an album titled “8-Bit Adventures,” offering 11 tracks of chip tune goodness. I am still exploring a lot of the albums in the library and so far really enjoy “Apocalyptic Trailers vol.2“, “Heroic Legends” and “Galactic Adventures Vol.1“.
They are always on the lookout for talented composers as well, so if you’re looking to have your music heard check them out. And, if you’re looking for music for your next project, you might find what you need in Barn Fire Music’s Library. Take some time to explore and let me know what you think!
There have been some great advancements in sample libraries when it comes to brass instruments. As someone who grew up on game soundtracks in the 90’s, I became accustomed to hearing some really terrible MIDI brass in orchestral arrangements in my favorite games. While the other instrument families were by no means brilliant in their attempts at accuracy in those days, I’ve always felt that brass instruments faired the worst in this regard. Over the past few years, with the technology available to produce better and more complex sample collections, it’s become easier and more common to obtain lifelike brass performances for projects without the use of a live ensemble.
One recent addition to the handful of brass instrument collections out there is Impact Soundworks’ latest orchestral sample library Bravura Scoring Brass. The library is focussed on providing lifelike performance for orchestral/classical music composition. Bravura contains collections of ensemble performances, as well as solo performance samples and a selection of aleatoric effects. Today on OSV, I will be taking a look at the full version of Bravura Scoring Brass and giving my overall impression of the software after spending a few weeks using it. (more…)
According to siliconera.com the soundtrack was announced by Nintendo in the most recent issue of Famitsumagazine, and will be spread over 2 CDs and feature 61 unique tracks. The tracks will include 37 music tracks, 10 single tracks, and 10 tracks that are made up from sound effects used in the game.
It has also been confirmed that the tracks “Splattack” and “Squid Sisters” featured in this video will be on the album. The album will retail for 3,200 yen plus tax and will be available on October 21, 2015.
I haven’t had a chance to play Splatoon yet, is this a soundtrack you’ll be picking up? Let us know!
RobKTA and GameChops’ latest release, Ridge Racer Forever, is out now to celebrate Summer jams and Namco’s storied racing franchise. With the PlayStation’s 20th Anniversary coming up next month in North America it also serves as a fitting tribute to the console that helped launch the Ridge Racer series. For Rob the album has a much more personal backstory as it inspired him to get into video game remixing in the first place.
“I think the time has come to pay the proper tribute to this series, picking some of my ever favorite tracks and putting my own spin on them, house, electronica, experimental flavorings – all to pay tribute to a series of racing games that was special to me. This EP is dedicated to all Ridge Racers worldwide that keeps the arcade racing spirit alive!”
The album contains six tracks spanning the history of the series from Ridge Racer Revolution up to its 2005 debut on the PlayStation Portable. The tracklist includes:
Cruisin’ 110 (Disco Ball – Ridge Racer PSP Remix)
Shady Movement (Silhouette Dance – Ridge Racer Type 4 Remix)
I’ve made it no small secret that my computer gaming experience growing up rested solely with the Commodore Amiga. I grew up with it alongside my Sega Genesis, and had a small collection of games I played religiously, and as can be told by my dedication to games like Turrican, I grew to love Amiga music just as much. When I was an adult and reclaimed my love of the system, I went back and samples the music of an even greater variety of Amiga games that I hadn’t had the pleasure of experiencing as a kid, and I can say that I’ve enjoyed them just as much.
Several of the games whose music I ended up delving into as an adult while rekindling my appreciation of the Amiga had soundtrack done by composer Allister Brimble. In 2013, Brimble released a compilation album that consisted of remastered version of themes from the games he composed for on the Amiga, titled The AMIGA Works. I was graciously given a copy, and despite my shame in only getting to it until now, I can report it to be a worthy addition t Brimble’s legacy.