Among the various things that happened during GDC, Satoru Iwata delivered his keynote detailing the development process used at Nintendo when making games, citing an upcoming title as an example of this process. The game was Rhythm Heaven (known as Rhythm Tengoku Gold in Japan), and at the end of his presentation, everyone who attended the event got a free copy of the DS title that is hitting stores on Monday.
Since then, I’ve played through the game enough to get every stage unlocked, and almost all of them completed at a “superb” rating. Why is this the case? It’s not like the gameplay is deep in any particular way (as almost all actions are done either with tapping, releasing, or flicking the stylus across the touch screen), and it’s not like the stages offer any variations when replayed. So what is the reason for this addiction?
Find out in our Rhythm Heaven review after the jump. (more…)