
Bastion was well regarded for its soundtrack even before there was a video-games-on-vinyl movement. Nevertheless, Darren Korb’s soundtrack has been in demand by vinyl fans for some time and Supergiant Games is finally able to provide.
Available to pre-order now through Bandcamp, the double LP, 180-gram black discs go for $39.99 and will begin shipping around July 20th. The package comes in an “old-style” double gatefold jacket with exclusive Bastion artwork by Marie Bergeron and remastered renditions of all 22 tracks from the previously released digital/CD soundtrack. As usual with Bandcamp, you’ll also get access to the digital soundtrack.
Check out the page to pre-order, see some more images of the vinyl package or refresh your memories of Bastion’s rusty-dusty soundtrack with some samples.
On May 18, 2017, one of my most anticipated soundtracks for 2017, Mages of Mystralia was released. The soundtrack release coincided with the release of the game which ran a highly successful Kickstarter campaign that was 100% funded in just 16 hours, and finished at a funding level of 930%.
According to the soundtrack page, the album includes all 50 tracks from Mages of Mystralia, composed and arranged by Antoine Vachon, with more than 20 tracks featuring Orchestrator Shota Nakama and The Video Game Orchestra (renowned for their work on Final Fantasy XV, God Eater 2 and the Kingdom Hearts franchise). Also featured on the album are Laura Intravia (Flute and Piccolo), Kristin Naigus (Oboe, English Horn, Clarinet, Bass Clarinet & Bassoon) and Mathieu Côté (Solo Cello).
You can purchase the soundtrack directly on bandcamp for $9.99 or grab it in a bundle with the game on Steam.
Check back with OSV soon for our full review of the Mages of Mystralia soundtrack. Have you played the game yet?
Norihiko Hibino, composer for the Metal Gear Solid series and the producer of the Prescription for Sleep: Game Music Lullabies series of albums continues the growth of his Hibino Sound Therapy Lab project along with aid from Mission One with the Prescription for Serenity wellness app.
Since 2009, Hibino has seen the Prescription for Sleep albums grow and diversify, not just with soothing game music but with a wide range of relaxation bundles. Prescription for Serenity will take high resolution music files featuring live chamber music, solo harp and piano performances, and of course, more jazzy lullabies from GENTLE LOVE, the duo comprised of Hibino and Etrian Odyssey pianist AYAKI, who have made a name for themselves with their Billboard-charting Prescription for Sleep: Game Music Lullabies albums. The library is also expandable with a subscription that will add new content as it’s recorded, including selections from the Prescription for Sleep: Game Music Lullabies series.
After the success of the first two Prescription for Sleep apps, and hearing comments from people who were helped by them, we decided to do something much grander in scope this time around–a full-fledged service offering hundreds of therapeutic songs all within one app. We are proud of what we accomplished, and hope that it helps give people the relaxation they deserve. – Marc Cellucci, Mission One Founder
You can check out the Prescription for Serenity app on iTunes and Google Play. You can also check out the other Prescription for Sleep apps and albums on the Hibino Sound Therapy Lab website, and the Game Music Lullabies albums at Scarlet Moon Productions.
Sam Dillard the creator of Metroid Cinematica and Chrono Cinematica is running a Kickstarter campaign for Zelda Cinematica which ends in just over three days, and it already over 900% funded. The trailer for the project is above and is described by its creator below:
Over an hour of uniquely realized music from what is amongst the most iconic soundtracks in all of gaming, Zelda Cinematica seeks to present to you the musical score from that epic Hollywood Zelda movie that lifelong fans have conjured in our heads while sitting in the back of the classroom drawing tiny worlds with Link fighting monsters! (Unless that was just me…) An album with a primarily energetic symphony sound but ranging across ambient soundscapes and electronic atmospheres as well. Years of planning, feature-length representing themes from the entire series, officially licensed, and available on all major digital platforms as well as collectible disc albums!
Sam Dillard
The album will be available digitally, on CD, and on vinyl at different backing levels. Also if you missed out on picking up either Metroid Cinematica or Chrono Cinematica you can also find them on the Kickstarter Campaign page.
If this is project you’re interested in, you’ve only got a few days left to back it! Have you heard the previous Cinematica albums?

8 Bit Weapon, the long-running chiptune and electronic band formed by Seth and Michelle “ComputeHer” Sternberger, have a new album and it’s got quite the meta concept: what if the music industry followed modern game design? “How much of a song would you hear before you purchased the rest of it as DLC,” the new album asks.
The idea is to start with track 4, “DLC the OST (Standard Edition)” which features only the backing and melody. It’s nice, but wouldn’t it sound even better with drums? For a small charge the Drums DLC adds layers of percussive depth and really gets your toe tapping. Later in the product cycle, take your song to the next level with the Expansion DLC that lays on the style by adding new synths, percussion, and samples.
Gross right? Ultimately, they couldn’t bring themselves to nickel-and-dime their fans to put the concept to test so the album contains all the “DLC” and the full song, hilariously titled “DLC the OST (Season Pass Edition)”. Taking the next natural step, the album is considered the “GOTY bundle” edition and includes two wholly original bonus songs.
The answer to the question that DLC the OST poses is obvious: No. No one would pay for half of a song and then buy individual instruments as if it were a satisfying reward. Ok, maybe some of you interested in remixes or how the song was created would, but not the general music listening public. The real question turns the focus back onto games but that’s a discussion for a different kind of site, or maybe the comments section. I’m happy to say that despite the concept, DLC the OST still gives us three enjoyable (and totally complete) tracks for as little as $3.
Check it out and let’s discuss in the comments. What do you think of the song, 8 Bit Weapon’s concept, or our modern games with DLC and microtransactions?
The composer known mostly for his music for Super Happy Fun Block and I Can’t Escape Darkness returns with a new soundtrack after a longer break. Chase Bethea, together with Fancy Fish Games studio are working on the production of < / reality>, a kind of tribute to the popular games of the visual novel genre.
The plot of the game revolves around a girl that travels in a virtual world using a machine and slowly discovers her real identity. The music accompanies the player in especially important for the plot moments an when interacting with encountered people. It is similar to the well know soundtracks from Mass Effect and Deus Ex. Nevertheless, Chase Bethea represents quite unconventional style to make the songs an integral part of the game. Soundtrack from < / reality> is already available at Bandcamp for $4.
Source: Game Music Artist PR
Jon Everist the composer of the soundtracks to Shadowrun: Dragonfall, Shadowrun: Hong Kong, and Necropolis is currently working on the score to HarebrainedSchemes’ Battletech. It’s one on my most anticipated scores for this year, and has been posting videos that take us behind the music. I have shared the playlist above which currently has two videos.
The first video features a simple video of a MIDI mood piece I wrote in a day to accompany a specific portion of the game. This is an (obviously) unfinished version of a track in progress that will later be properly mixed and mastered and added to. This video serves to show that fairly complex moods can be established with rather simple brushstrokes and textures using virtual instruments and analog synths. Future videos will include commentary by myself with a more robust look into what processes I follow when writing a cue for BattleTech (or for anything). This will include live videos of my recordings with orchestra, score overviews, some videos of me smashing keys, pushing buttons and twisting knobs on synths in my studio and some cinematics and snippets of music in the game itself.
Jon Everist, Composer
The second video is much more in depth and the composer dicusses the tools and processes he uses to create mock ups to record with live orchestra. You’ll also hear a few snippets of music coming to BattleTech.
If you have any questions or comments for the composer you can post them directly on YouTube here.
I’m looking forward to seeing more behind the scenes videos added to the playlist. Are you excited for the Battletech soundtrack?
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