Two of the orchestral sample libraries from Impact Soundworks are on sale this week to help kick off Black Friday deals on music software. The first of these is the Bravura: Scoring Brass Complete library for $249 and the second is Rhapsody: Orchestral Percussion for $99.
If you already own any individual instruments or lighter versions of either library you can contact Impact Soundworks to get a special discount on the upgrades to the full versions as well. The Essentials version of the Rhapsody library is also available for $49.
Both the Bravura: Scoring Brass and the Rhapsody: Orchestral Percussion libraries have been reviewed here on OSV. The sale runs until November 30th (Cyber Monday). So if either of these libraries are on your wishlist, be sure to grab them at a discount while you can on the Impact Soundworks website.
BT’s Electronic Opus was released digitally to all Kickstarter backers on October 9, 2015 and released digitally worldwide three days later. Since it’s release I have been following fan’s of BT’s reception of the album which has been enthusiastic and full of praise. Feel free to take a look back at OSV’s earlier coverage of the album regarding its release and first preview.
I have spent a considerable amount of time listening to the album since it was released digitally, and now have a copy of the physical CD. I hope you’re take some time to read my thoughts on why Electronic Opus is worth your precious listening time.
The music software company Impact Soundworks has launched a second volume of their Acoustic Revolutions series titled Acoustic Revolutions 2. The library features loops of an acoustic Taylor guitar and are designed to be useful for a variety of styles and genres. The loops, which are organized by tempo, time signature, and key, do not require a sampler to be played and the WAV files can be dropped and placed into any DAW (Digital Audio Workstation).
Acoustic Revolutions 2 is available on Impact Soundworks for $49 and you can buy Acoustic Revolutions 1 + 2 as a bundle for $65. You can head over to the Impact Soundworks website for more details.
Passionate as we may be about video game music, it’s easy to gloss over how much work it takes to make computers sing songs, especially in the old days. I’m definitely guilty of that so I always appreciate when someone takes the time to break things down and explain to a simpleton like me.
Our own Sebastian Urrea has done a fabulous job combining history, hardware and composition and similar to his post, NES Sounds as Instruments, is this informative video from The 8-Bit Guy, How Oldschool Sound/Music worked. In less than 10 minutes the video covers the evolution from simplistic beeper speakers, through FM synthesis and finally the PCM sampling of later PCs like the Amiga. There’s great visual examples, simple explanations of what’s going on and some great music to be heard. Thanks go to Engadget for originally posting about The 8-Bit Guy’s video.
The sound engineers over at Rattly and Raw have just released a drum kit sample library for Kontakt 5 titled Martin France Drums. The collection includes a wide range of recordings of vintage and modern drums. The library contains over 32,000 samples to cover the recording of 36 different drum kit pieces. The demo video below shows off just some of the library’s capabilities and features.
The Martin France Drums library is available at the Rattly and Raw site for £99, or about $150 USD. The software is also compatible with the free Kontakt 5 Player, so you won’t need to shell out extra money for Kontakt 5 to use this collection. You can find out more information about Martin France Drums at the Rattly and Raw website.
You can now listen to the first sample of the track “Dreaming” from the upcoming BT album Electronic Opus. The album features the award winning, world renowned City of Prague Philharmonic Orchestra at Smecky Studios with musicians hand picked by Tadlow Music, conducted by Eimear Noone and produced by Tommy Tallarico.
The album drops on October 12, 2015 and will be available for purchase digitally October 12, 2015. If like me you were hoping for a physical release of the album, BT just reported on kickstarter’s page that the physical release will only be available to kickstarter backers. A future physical release may be possible but at this time is not planned, and it is a beautiful physical release which you can see here in a 3d rendering of the album on CDBaby.
The album can also be pre-ordered digitally through kickstarter if you want immediate delivery on release day. I think the added orchestra sounds incredible, what do you think? Will you be picking up this album?

There’s a lot of hope and expectation piled on top of the long-demanded sequel to DICE’s 2008 cult favorite, Mirror’s Edge. We still don’t know a lot about Mirror’s Edge Catalyst and the origin story of female protagonist, Faith, but with today’s news it seems the music won’t be anything for fans to worry about.
DICE has confirmed that Swedish composer, Magnus Birgersson (also known as Solar Fields) will be returning to expand the fan-favorite soundtrack he created for the original game. Along with the announcement comes a sample of the soundtrack and a short interview with Birgersson over at the game’s UK website. Along with expressing his gratitude over the reception of the original game’s soundtrack he reveals a few tidbits on what to expect from Catalyst.
“I think there’s 70GB in my Mirror’s Edge Catalyst folder now,” Birgersson mentions in regard to the scope of the new soundtrack. “In the first game we had one stereo channel, but this time we’re able to real time mix four different stereo channels based on what’s going on in the game, allowing us to create an even deeper and more dynamic musical experience than we hoped for.”
On how he creates the dystopian soundscapes of the game’s City of Glass he adds, “I combine old, analogue technology with modern synthesizers and equipment. Modular systems, lo-fi synthesizers, VHS tape recorders and so on – it’s a mixture of many things.”
Check out the full interview on the official site or reacquaint yourself with Birgersson with our 2012 interview. And if you can’t quite remember what was so great about the original Mirror’s Edge soundtrack you can always refer to our review.
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